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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6099131" data-attributes="member: 22779"><p>Really, why should it matter? What difference does it make what's going on in City B? For that matter, why does it matter that we want to go to City B? </p><p></p><p>Shouldn't the fact that we want to go to City B be the primary issue here? To be 100% honest, it was so long ago, I'm a bit fuzzy on the exact reason we wanted to go to City B too. As I recall, we had arrived in the wasteland as a result of a Plane Shift spell, and thus had no control over our arrival point. The city was where the reason we had Plane Shifted in the first place was located. It's all a bit fuzzy now, so, I might have the details a bit off. </p><p></p><p>But really, what difference does it make? So what if going to City B is to retrieve the MacGuffin or kill the Big Bad? Great. If that's true, why am I pissing about in the desert? Because the DM is going to make stuff available to us so that we can retrieve the MacGuffin later? Or defeat the Big Bad? </p><p></p><p>Well, if that stuff is absolutely required, then how is that not railroading? Forcing a player to do something they don't want to do is the basic definition of railroad IMO. If my choice is, "Do this thing you don't want to play through or automatically fail in what you do want to play through" then that is a railroad IMO. Note the choice of "play through" there. I'm not saying there should be no challenges. Not at all. My point has always been, why force players to do things <u>that they don't enjoy doing</u>? Having challenges is part and parcel of gaming. That's why we're here after all. But, having challenges should not be synonymous with being bored out of my skull.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6099131, member: 22779"] Really, why should it matter? What difference does it make what's going on in City B? For that matter, why does it matter that we want to go to City B? Shouldn't the fact that we want to go to City B be the primary issue here? To be 100% honest, it was so long ago, I'm a bit fuzzy on the exact reason we wanted to go to City B too. As I recall, we had arrived in the wasteland as a result of a Plane Shift spell, and thus had no control over our arrival point. The city was where the reason we had Plane Shifted in the first place was located. It's all a bit fuzzy now, so, I might have the details a bit off. But really, what difference does it make? So what if going to City B is to retrieve the MacGuffin or kill the Big Bad? Great. If that's true, why am I pissing about in the desert? Because the DM is going to make stuff available to us so that we can retrieve the MacGuffin later? Or defeat the Big Bad? Well, if that stuff is absolutely required, then how is that not railroading? Forcing a player to do something they don't want to do is the basic definition of railroad IMO. If my choice is, "Do this thing you don't want to play through or automatically fail in what you do want to play through" then that is a railroad IMO. Note the choice of "play through" there. I'm not saying there should be no challenges. Not at all. My point has always been, why force players to do things [u]that they don't enjoy doing[/u]? Having challenges is part and parcel of gaming. That's why we're here after all. But, having challenges should not be synonymous with being bored out of my skull. [/QUOTE]
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