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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6099155" data-attributes="member: 22779"><p>Umm, a grell isn't exactly that big of a monster that having half a dozen spear carriers wouldn't be helpful. Grell are CR 3. Six guys with longspears would make about as much difference as a decent Summon Monster 4 spell granting me 5 Celestial Giant Bees. Is it going to make the fight a cakewalk? Nope, but it's certainly going to help.</p><p></p><p>Which is the point of getting half a dozen hirelings in the first place. Yup, the GM wanted all this persona and stuff. I simply did not care. I certainly did not care enough to spend about an hour and a half of game time screwing around getting these guys, which is about what it took to roleplay through the ten or so interviews, knocking off about four of them, and then taking the best 6 of the lot. </p><p></p><p>My point is that it should have taken about 6 minutes. </p><p></p><p></p><p></p><p>And my point has always been the same. What difference does it make. <u>I DID NOT WANT TO PLAY THAT OUT</u> Can I say that any clearer. Is there some part of that you don't understand? What difference does it make why I didn't want to screw around detailing how we make saddles, making skill checks to ride the creatures, etc. etc.? </p><p></p><p>You are taking the position that no matter what, I should play whatever it is that the DM has put in front of me. I should be grateful that he has put anything at all in front of me and play it out to his satisfaction.</p><p></p><p>Screw that.</p><p></p><p>I am not interested in satisfying you. I'm just really glad I've finally found a group that is just as impatient as I am with minutia. Would the encounter with Jawas be minutia. Not really. But, that's never been my point. My point was always about the DM enforcing skill checks and, in my mind, mindless tedium and slavish adherence to mechanics at the cost of pacing and excitement and fun at the table. </p><p></p><p>Heck, if you were the DM in the Centipede example and you said, "Ok, you hop on your centipede. YOu make pretty good time. You spot a massive iron mechanism rolling across the desert some distance away, what do you do?" I'd be pretty happy. You skipped over the minutia (making saddles, rolling multiple skill checks, bombing random, unavoidable encounters that are NOT RELATED (note the Jawas are very related to the plot) to the plot of the game and got to the point. Fantastic. </p><p></p><p>Which has been my point all the way along. GET TO THE POINT. Escape from the Imperial Star Destroyer, Land in Desert, Spend half an hour of game time trying to explain how you are keeping sand out of your circuits, Get Captured By Jawas. Which of those do you think I would want to play through? Some people want to play through all of them, and that's fantastic. I don't.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6099155, member: 22779"] Umm, a grell isn't exactly that big of a monster that having half a dozen spear carriers wouldn't be helpful. Grell are CR 3. Six guys with longspears would make about as much difference as a decent Summon Monster 4 spell granting me 5 Celestial Giant Bees. Is it going to make the fight a cakewalk? Nope, but it's certainly going to help. Which is the point of getting half a dozen hirelings in the first place. Yup, the GM wanted all this persona and stuff. I simply did not care. I certainly did not care enough to spend about an hour and a half of game time screwing around getting these guys, which is about what it took to roleplay through the ten or so interviews, knocking off about four of them, and then taking the best 6 of the lot. My point is that it should have taken about 6 minutes. And my point has always been the same. What difference does it make. [u]I DID NOT WANT TO PLAY THAT OUT[/u] Can I say that any clearer. Is there some part of that you don't understand? What difference does it make why I didn't want to screw around detailing how we make saddles, making skill checks to ride the creatures, etc. etc.? You are taking the position that no matter what, I should play whatever it is that the DM has put in front of me. I should be grateful that he has put anything at all in front of me and play it out to his satisfaction. Screw that. I am not interested in satisfying you. I'm just really glad I've finally found a group that is just as impatient as I am with minutia. Would the encounter with Jawas be minutia. Not really. But, that's never been my point. My point was always about the DM enforcing skill checks and, in my mind, mindless tedium and slavish adherence to mechanics at the cost of pacing and excitement and fun at the table. Heck, if you were the DM in the Centipede example and you said, "Ok, you hop on your centipede. YOu make pretty good time. You spot a massive iron mechanism rolling across the desert some distance away, what do you do?" I'd be pretty happy. You skipped over the minutia (making saddles, rolling multiple skill checks, bombing random, unavoidable encounters that are NOT RELATED (note the Jawas are very related to the plot) to the plot of the game and got to the point. Fantastic. Which has been my point all the way along. GET TO THE POINT. Escape from the Imperial Star Destroyer, Land in Desert, Spend half an hour of game time trying to explain how you are keeping sand out of your circuits, Get Captured By Jawas. Which of those do you think I would want to play through? Some people want to play through all of them, and that's fantastic. I don't. [/QUOTE]
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