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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6099163" data-attributes="member: 22779"><p>Giving this a bit more thought.</p><p></p><p>One of the rules in 3e that I absolutely loved when I first saw it was Take 20. This was novel for me. Previously in D&D, you almost never had rerolls and any failed roll you had to stick with. Now, you could just turn to your DM and say, "I search for traps on the chest, Take 20. My check is X" and you got on with things. I adored that rule. </p><p></p><p>I remember another poster who no longer posts here, Raven Crowking, lamenting this rule because it took away from the exploration game. You no longer had to describe how you searched something, you just did it. To me, that was a very big step forward. You don't have to go through the check list of possible trap locations every time you searched a chest. All of what I consider to be minutia vanished in a puff of mechanics. (I believe they smell of licorice. )</p><p></p><p>Or, another example. I'm currently playing in a 4e Dark Sun game. One nifty little rule in Dark Sun is how they handle food and water. In previous editions of D&D, you had to go through a number of hoops making sure you had enough food and water to stay healthy. Did your food rot? Did you have iron or standard rations? Etc. In 4e Dark Sun, you have Survival Days. A survival day costs 5 gp (or the Dark Sun equivalent) and weighs X pounds (I forget the number now). Every day, you mark one off and that's the sum total. Simple, elegant, easy peasy. I LOVE it. Need to feed your caravan? Fine, buy X Survival Days and there you go. Done. </p><p></p><p>Now, I get that some players don't like this. I totally get that. I know that people want more detail. They love that kind of thing. Great. Totally understand. Not my bag anymore. I don't want to know how many pounds of salt I'm carrying. I don't care about how many waterskins it takes to keep me and my kank watered for the day. I simply don't care. </p><p></p><p>Which brings me back to our two whipping boy examples. The minutia, or at least what I'm calling minutia, is not things like sandstorms or bandits or whatever. It's things like detailing saddles, learning the life story of an NPC that is going to be on camera for all of five minutes, haggling over the price of crossbow bolts.</p><p></p><p>That's what I'm talking about. My position has gotten blown way out of proportion. Figured I should at least make a stab at trying to bring it back down to earth.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6099163, member: 22779"] Giving this a bit more thought. One of the rules in 3e that I absolutely loved when I first saw it was Take 20. This was novel for me. Previously in D&D, you almost never had rerolls and any failed roll you had to stick with. Now, you could just turn to your DM and say, "I search for traps on the chest, Take 20. My check is X" and you got on with things. I adored that rule. I remember another poster who no longer posts here, Raven Crowking, lamenting this rule because it took away from the exploration game. You no longer had to describe how you searched something, you just did it. To me, that was a very big step forward. You don't have to go through the check list of possible trap locations every time you searched a chest. All of what I consider to be minutia vanished in a puff of mechanics. (I believe they smell of licorice. ) Or, another example. I'm currently playing in a 4e Dark Sun game. One nifty little rule in Dark Sun is how they handle food and water. In previous editions of D&D, you had to go through a number of hoops making sure you had enough food and water to stay healthy. Did your food rot? Did you have iron or standard rations? Etc. In 4e Dark Sun, you have Survival Days. A survival day costs 5 gp (or the Dark Sun equivalent) and weighs X pounds (I forget the number now). Every day, you mark one off and that's the sum total. Simple, elegant, easy peasy. I LOVE it. Need to feed your caravan? Fine, buy X Survival Days and there you go. Done. Now, I get that some players don't like this. I totally get that. I know that people want more detail. They love that kind of thing. Great. Totally understand. Not my bag anymore. I don't want to know how many pounds of salt I'm carrying. I don't care about how many waterskins it takes to keep me and my kank watered for the day. I simply don't care. Which brings me back to our two whipping boy examples. The minutia, or at least what I'm calling minutia, is not things like sandstorms or bandits or whatever. It's things like detailing saddles, learning the life story of an NPC that is going to be on camera for all of five minutes, haggling over the price of crossbow bolts. That's what I'm talking about. My position has gotten blown way out of proportion. Figured I should at least make a stab at trying to bring it back down to earth. [/QUOTE]
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