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You're doing what? Surprising the DM
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<blockquote data-quote="billd91" data-source="post: 6100317" data-attributes="member: 3400"><p>You can count me as someone who isn't a fan of the "I win button" attempt. Yes, wizards are often powerful and have ways to get around obstacles that martial classes may not (or may if well-equipped) have. But that's not really an "I win" as much as it's a shift from one set of ongoing consequences in the game to another. And, as the DM, I'm going to treat it as such. Summoning a succession weird mounts to run into death across a desert will avoid some of the consequences of hiking... but will lead to others like players coming up with creative ways to explain how they're not falling off a mount climbing a near vertical escarpment.</p><p></p><p>Some of the games that have players engaging in the oddest behaviors, in my experience, are superhero games. Modern sensibilities matched with super powers sometimes lead players to think of odd ways to go around obstacles. I ran the Villains and Vigilantes <strong>Death Duel with the Destroyers</strong> adventure for my players back when we were in middle school. Rather than trying a traditional frontal assault on the villains' base or stealthy infiltration, one notoriously odd player came up with a plan that genuinely surprised me. He 3 of the PCs dress up as exterminators and then used explosives to blast into the lowest floor of the skyscraper HQ. Fortunately, the situation was easy enough to react to and the trio was confronted by the two closest Destroyers (both of whom had been on the floor), bewildered at their odd behavior. They managed to defeat Iron Maiden, but Behemoth polished them all off... leading to a classic situation of captured heroes in the villain's lair.</p></blockquote><p></p>
[QUOTE="billd91, post: 6100317, member: 3400"] You can count me as someone who isn't a fan of the "I win button" attempt. Yes, wizards are often powerful and have ways to get around obstacles that martial classes may not (or may if well-equipped) have. But that's not really an "I win" as much as it's a shift from one set of ongoing consequences in the game to another. And, as the DM, I'm going to treat it as such. Summoning a succession weird mounts to run into death across a desert will avoid some of the consequences of hiking... but will lead to others like players coming up with creative ways to explain how they're not falling off a mount climbing a near vertical escarpment. Some of the games that have players engaging in the oddest behaviors, in my experience, are superhero games. Modern sensibilities matched with super powers sometimes lead players to think of odd ways to go around obstacles. I ran the Villains and Vigilantes [b]Death Duel with the Destroyers[/b] adventure for my players back when we were in middle school. Rather than trying a traditional frontal assault on the villains' base or stealthy infiltration, one notoriously odd player came up with a plan that genuinely surprised me. He 3 of the PCs dress up as exterminators and then used explosives to blast into the lowest floor of the skyscraper HQ. Fortunately, the situation was easy enough to react to and the trio was confronted by the two closest Destroyers (both of whom had been on the floor), bewildered at their odd behavior. They managed to defeat Iron Maiden, but Behemoth polished them all off... leading to a classic situation of captured heroes in the villain's lair. [/QUOTE]
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