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You're doing what? Surprising the DM
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<blockquote data-quote="Jackinthegreen" data-source="post: 6101498" data-attributes="member: 6678119"><p>Perhaps one way the centipede scene could have played out is by first doing knowledge checks and then telling the players something about the desert that would definitely interest them. A reclusive hermit that could make them a teleport scroll keyed to the city perhaps. That might have stopped @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> from trying to handwave it entirely, it might not, I can't fully know. Maybe handwave it from their current point to the interesting point in the desert, and do the stuff at that point, then GTFO to the city.</p><p></p><p>But, summoning the centipede does have problems, as mentioned, because Zceryll's entry doesn't have all the rules it needs. Summons always have durations, although stuff like Gate and Planar Ally have certain allowances for special services, which the called creature will only do if it gets compensation. If no duration is listed then one needs to be put in place because a summon without a duration can lead to nigh-infinite summons and that's going from just plain silly to just plain broken.</p><p></p><p>Anyway, assuming the DM realized that bypassing the desert was what at least one player wanted, the DM could then say "Here are are your options, if you had prepared for this sort of thing. You haven't. I'll let you rewind time a bit so that you are prepared and can do this, but next time you had better have the resources to do what you want to do because we've all agreed to play the game a certain way by being at this table."</p><p></p><p>And if a player chimes in and says "I never made that agreement" then the DM has failed to clearly set the parameters of the campaign before the players invested time and effort into it. I would hope one of the expectations is knowing the rules about your own character and if anything is iffy, bring it to the DM. The duration on Zceryll's summons is iffy.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6101498, member: 6678119"] Perhaps one way the centipede scene could have played out is by first doing knowledge checks and then telling the players something about the desert that would definitely interest them. A reclusive hermit that could make them a teleport scroll keyed to the city perhaps. That might have stopped @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] from trying to handwave it entirely, it might not, I can't fully know. Maybe handwave it from their current point to the interesting point in the desert, and do the stuff at that point, then GTFO to the city. But, summoning the centipede does have problems, as mentioned, because Zceryll's entry doesn't have all the rules it needs. Summons always have durations, although stuff like Gate and Planar Ally have certain allowances for special services, which the called creature will only do if it gets compensation. If no duration is listed then one needs to be put in place because a summon without a duration can lead to nigh-infinite summons and that's going from just plain silly to just plain broken. Anyway, assuming the DM realized that bypassing the desert was what at least one player wanted, the DM could then say "Here are are your options, if you had prepared for this sort of thing. You haven't. I'll let you rewind time a bit so that you are prepared and can do this, but next time you had better have the resources to do what you want to do because we've all agreed to play the game a certain way by being at this table." And if a player chimes in and says "I never made that agreement" then the DM has failed to clearly set the parameters of the campaign before the players invested time and effort into it. I would hope one of the expectations is knowing the rules about your own character and if anything is iffy, bring it to the DM. The duration on Zceryll's summons is iffy. [/QUOTE]
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