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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6102430" data-attributes="member: 22779"><p>See, and that's where our styles diverge. To me, provoking Endurance checks is trivial and meaningless. I simply don't care. Again, it's probably 30 seconds at the table and no worries, but, it's still something I don't care for. Not that it's bad, and I can't stress that enough. It works at your table. Great. To me, it's just not something I'm interested in integrating into the game.</p><p></p><p>And, to turn your questions around, where does it stop? If we're introducing endurance checks, why not nature checks to avoid getting lost? What about wear and tear on vehicles? Do we roll checks to see if our mounts go lame? Animal handling checks to maintain the health of the animals? Etc. </p><p></p><p>The answer to both questions is, the table finds a place where it is comfortable. You skip over scenes with the knowledge that you are going to get to stuff that everyone enjoys. You don't skip over stuff just to be a dick. Why would I skip over everything in the castle getting to the Duke? That would be killing my enjoyment as well as everyone else's. That's counterproductive.</p><p></p><p></p><p>To me, only that first criteria matters. The other two? Meh, I don't care. Those are simulationist priorities that don't matter to me. If travel is dangerous but the encounters are trivial to the story, I would much rather skip them.</p><p></p><p>But, again, whether or not the DM has decided that our road has bandits on it or not does not matter to me. I'm sorry, I don't care about setting. Setting, for me, is the least important consideration. So, given the choice of engaging in events unrelated to the assassination of the Duke plus assassinating the Duke, or going straight to the events related to assassinating the Duke, I'll always choose the latter. </p><p></p><p>I'll give another example, this time when I was on the receiving end of someone ending a scene and moving things forward. We were playing the first module in the WOTC adventure path, Ashen Crown ((IIRC)) and we had captured a hobgoblin to get some information about the area we were in. My character interrogates the hobgoblin and rolls fantastically on his Intimidate check meaning that we're supposed to get some information out of this guy.</p><p></p><p>This goes back and forth for several minutes. One of the other players declares, "I kill the hobgoblin." in the middle of my sentence. I was taken a bit aback and, as an aside asked the player, "What the?" His response was, "The Dm was stonewalling and I'm tired of screwing around with this. Let's go." </p><p></p><p>At the time I was a bit put out but then I thought about it a bit and I realized that the other player was 100% right. The scene was over and I was likely beating a dead horse trying to get more information. By executing the hobgoblin, the player ended the scene and we got back to moving forward.</p><p></p><p>I don't really see a whole lot of difference between what he did and what I've done in the past.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6102430, member: 22779"] See, and that's where our styles diverge. To me, provoking Endurance checks is trivial and meaningless. I simply don't care. Again, it's probably 30 seconds at the table and no worries, but, it's still something I don't care for. Not that it's bad, and I can't stress that enough. It works at your table. Great. To me, it's just not something I'm interested in integrating into the game. And, to turn your questions around, where does it stop? If we're introducing endurance checks, why not nature checks to avoid getting lost? What about wear and tear on vehicles? Do we roll checks to see if our mounts go lame? Animal handling checks to maintain the health of the animals? Etc. The answer to both questions is, the table finds a place where it is comfortable. You skip over scenes with the knowledge that you are going to get to stuff that everyone enjoys. You don't skip over stuff just to be a dick. Why would I skip over everything in the castle getting to the Duke? That would be killing my enjoyment as well as everyone else's. That's counterproductive. To me, only that first criteria matters. The other two? Meh, I don't care. Those are simulationist priorities that don't matter to me. If travel is dangerous but the encounters are trivial to the story, I would much rather skip them. But, again, whether or not the DM has decided that our road has bandits on it or not does not matter to me. I'm sorry, I don't care about setting. Setting, for me, is the least important consideration. So, given the choice of engaging in events unrelated to the assassination of the Duke plus assassinating the Duke, or going straight to the events related to assassinating the Duke, I'll always choose the latter. I'll give another example, this time when I was on the receiving end of someone ending a scene and moving things forward. We were playing the first module in the WOTC adventure path, Ashen Crown ((IIRC)) and we had captured a hobgoblin to get some information about the area we were in. My character interrogates the hobgoblin and rolls fantastically on his Intimidate check meaning that we're supposed to get some information out of this guy. This goes back and forth for several minutes. One of the other players declares, "I kill the hobgoblin." in the middle of my sentence. I was taken a bit aback and, as an aside asked the player, "What the?" His response was, "The Dm was stonewalling and I'm tired of screwing around with this. Let's go." At the time I was a bit put out but then I thought about it a bit and I realized that the other player was 100% right. The scene was over and I was likely beating a dead horse trying to get more information. By executing the hobgoblin, the player ended the scene and we got back to moving forward. I don't really see a whole lot of difference between what he did and what I've done in the past. [/QUOTE]
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