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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6103256" data-attributes="member: 22779"><p>Sigh. You might actually want to go back and read what was said. My point was never that the DM must immediately accept an idea. It was that it's better to not bother with a bunch of pointless crap that the players have no investment in, just to make the DM happy. </p><p></p><p>Again, why am I interacting with these hirelings? They are there for a single purpose. When you hire some workmen to paint your house, do you spend half an hour interviewing each one and getting their life story? Or do you call up House Painters Inc. and tell them what you want and that's about the long and the short of your interaction? </p><p></p><p></p><p></p><p>I'd point out that there are no hexes on the Keep maps. But that's a quibble. And, with the ruleset you would would with KotB, you have virtually no rules for outdoor exploration. You might want to go back to the Moldvay Basic rules and take a look at what play actually consisted of.</p><p></p><p></p><p></p><p>Actually, I have. A well run session would be one where everyone in the group is engaged in what is going on. </p><p></p><p></p><p></p><p></p><p>The getting shirty comment, if you go back and read, was in response to Celebrim's comments that he would add in a bunch of skill checks and whatnot to, in my view, roadblock the PC's and force them to interact with the desert. </p><p></p><p></p><p></p><p>Yup, after this one time, I never, ever tried to hire hirelings with this DM again. Because, after this one time, having it drag out over an hour, I couldn't be bothered ever again.</p><p></p><p></p><p></p><p>Again, I was the one doing the interviewing, because I was the one who came up with the plan. And, as I recall, the DM had an old man and his young grandson show up first, which were rejected, a dwarf and a couple of others came later. After the old man and the dwarf, I just threw up my hands and took them all.</p><p></p><p></p><p></p><p>You missed the hobgoblin being killed? Go back in the thread a bit. I was interogating the hobgoblin and the other player ganked it in mid sentence. His reason was exactly the same as mine. The DM was road blocking and he wanted to move things along. But, that's not quite what you're asking for.</p><p></p><p>Hrm... Why would I cut a scene I was enjoying short? That's on you. If you're not having fun, why wouldn't you cut it short? And, to be honest, again, this is a pretty nuclear option. Not something you do lightly. </p><p></p><p>Thinking about it though, in our current Dark Sun game, my character is playing a very central role. Mostly because I was the only one to give the DM a really clear goal when asked. Everyone else was content to kinda sorta just go along but, my character was a noble who, in the early stages of the campaign, was dispossessed and his family mostly killed. Regrouping my family, getting revenge and a few other things have been central themes for this character and have really driven the campaign.</p><p></p><p>Noticing this, I've, on more than one occasion, asked the group if I was hogging the spotlight and could we please focus on someone else for a while. I remember one scene where I was finally reunited with my mother that took considerable time to play out. I did ask the group if I should cut things short.</p><p></p><p>So, no, I know you want to keep painting me with this brush of spotlight hog and bad player, but that's not it at all. It's just that, once in a while, when the DM has misjudged what would engage the group, I don't mind if a player or players pipe up and ask to move things along. It does not bother me in the least.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6103256, member: 22779"] Sigh. You might actually want to go back and read what was said. My point was never that the DM must immediately accept an idea. It was that it's better to not bother with a bunch of pointless crap that the players have no investment in, just to make the DM happy. Again, why am I interacting with these hirelings? They are there for a single purpose. When you hire some workmen to paint your house, do you spend half an hour interviewing each one and getting their life story? Or do you call up House Painters Inc. and tell them what you want and that's about the long and the short of your interaction? I'd point out that there are no hexes on the Keep maps. But that's a quibble. And, with the ruleset you would would with KotB, you have virtually no rules for outdoor exploration. You might want to go back to the Moldvay Basic rules and take a look at what play actually consisted of. Actually, I have. A well run session would be one where everyone in the group is engaged in what is going on. The getting shirty comment, if you go back and read, was in response to Celebrim's comments that he would add in a bunch of skill checks and whatnot to, in my view, roadblock the PC's and force them to interact with the desert. Yup, after this one time, I never, ever tried to hire hirelings with this DM again. Because, after this one time, having it drag out over an hour, I couldn't be bothered ever again. Again, I was the one doing the interviewing, because I was the one who came up with the plan. And, as I recall, the DM had an old man and his young grandson show up first, which were rejected, a dwarf and a couple of others came later. After the old man and the dwarf, I just threw up my hands and took them all. You missed the hobgoblin being killed? Go back in the thread a bit. I was interogating the hobgoblin and the other player ganked it in mid sentence. His reason was exactly the same as mine. The DM was road blocking and he wanted to move things along. But, that's not quite what you're asking for. Hrm... Why would I cut a scene I was enjoying short? That's on you. If you're not having fun, why wouldn't you cut it short? And, to be honest, again, this is a pretty nuclear option. Not something you do lightly. Thinking about it though, in our current Dark Sun game, my character is playing a very central role. Mostly because I was the only one to give the DM a really clear goal when asked. Everyone else was content to kinda sorta just go along but, my character was a noble who, in the early stages of the campaign, was dispossessed and his family mostly killed. Regrouping my family, getting revenge and a few other things have been central themes for this character and have really driven the campaign. Noticing this, I've, on more than one occasion, asked the group if I was hogging the spotlight and could we please focus on someone else for a while. I remember one scene where I was finally reunited with my mother that took considerable time to play out. I did ask the group if I should cut things short. So, no, I know you want to keep painting me with this brush of spotlight hog and bad player, but that's not it at all. It's just that, once in a while, when the DM has misjudged what would engage the group, I don't mind if a player or players pipe up and ask to move things along. It does not bother me in the least. [/QUOTE]
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