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You're doing what? Surprising the DM
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<blockquote data-quote="Jackinthegreen" data-source="post: 6103306" data-attributes="member: 6678119"><p>Going with this point specifically, (and I don't have an opinion of what I would do, so don't shoot me) one of the rebuttals to that is that you're hiring people who could very well be risking their lives in combat. There is no guarantee of safety like with the painters, thus most would probably think of them as quite different situations.</p><p></p><p>Perhaps a better comparison would be if one were to hire a bunch of bodyguards. And in thinking about that, I guess I'll swallow my previous words and say I'd be inclined not to do an in-depth interview for any of them to get to know them. Interview them enough to make sure they are adequate for what's needed, both in physical and mental abilities, as well as get a good enough indicator to say that they won't backstab anyone, and that's all that really needed for a single gig. Maybe even two. If these people think their personalities and quirks are really going to be interesting to the hirer for one or two gigs, they've got another thing coming since most gigs are simply about getting something done and then moving on. Having to get to know them can very well detract from the point in wanting to hire them in the first place.</p><p></p><p>So yeah, there might be some interesting stuff to find out about them, but it is up to the players to initiate that and say "I'm interested in getting to know these people" instead of the DM saying "you need to get to know these people because I think there might be some interesting things going on." Now that I'm thinking critically on it, it's nauseating to think that the DM would forcibly add stuff on like that. Yes, there's certainly some DM interaction because the DM, not the players, placed the people, but they should get the option of going above and beyond to get to know them instead of being told to get to know them. There's a reason there are achievements for talknig to the chick in the new Prince of Persia: Because it's a fun side thing. If you actually had to talk to her that much to progress the game, then it really makes one question what the game's focus.</p><p></p><p>Now, if it was specifically called out as more of an RP heavy kind of campaign throughout, <em>maybe</em> making the player interact on that level with an NPC would work, but it still leaves a bit of a bad taste in the mouth because it's still a force. Maybe if it was done such that the story led up to that interaction being quite obvious and that meant the player wanted to do that in the first place, but that requires quite a different framing than "We just got our butts handed to us by a monster. Let's hire some muscle to kill it!" which is the vibe I certainly get from the situation as has been described in this thread.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6103306, member: 6678119"] Going with this point specifically, (and I don't have an opinion of what I would do, so don't shoot me) one of the rebuttals to that is that you're hiring people who could very well be risking their lives in combat. There is no guarantee of safety like with the painters, thus most would probably think of them as quite different situations. Perhaps a better comparison would be if one were to hire a bunch of bodyguards. And in thinking about that, I guess I'll swallow my previous words and say I'd be inclined not to do an in-depth interview for any of them to get to know them. Interview them enough to make sure they are adequate for what's needed, both in physical and mental abilities, as well as get a good enough indicator to say that they won't backstab anyone, and that's all that really needed for a single gig. Maybe even two. If these people think their personalities and quirks are really going to be interesting to the hirer for one or two gigs, they've got another thing coming since most gigs are simply about getting something done and then moving on. Having to get to know them can very well detract from the point in wanting to hire them in the first place. So yeah, there might be some interesting stuff to find out about them, but it is up to the players to initiate that and say "I'm interested in getting to know these people" instead of the DM saying "you need to get to know these people because I think there might be some interesting things going on." Now that I'm thinking critically on it, it's nauseating to think that the DM would forcibly add stuff on like that. Yes, there's certainly some DM interaction because the DM, not the players, placed the people, but they should get the option of going above and beyond to get to know them instead of being told to get to know them. There's a reason there are achievements for talknig to the chick in the new Prince of Persia: Because it's a fun side thing. If you actually had to talk to her that much to progress the game, then it really makes one question what the game's focus. Now, if it was specifically called out as more of an RP heavy kind of campaign throughout, [I]maybe[/I] making the player interact on that level with an NPC would work, but it still leaves a bit of a bad taste in the mouth because it's still a force. Maybe if it was done such that the story led up to that interaction being quite obvious and that meant the player wanted to do that in the first place, but that requires quite a different framing than "We just got our butts handed to us by a monster. Let's hire some muscle to kill it!" which is the vibe I certainly get from the situation as has been described in this thread. [/QUOTE]
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