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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6103723" data-attributes="member: 22779"><p>Sorry, that came across wrong. My point was that everyone else had been jumping up and down and accusing me of bad play for doing exactly the same thing as you advocate.</p><p></p><p></p><p></p><p>So, it's perfectly okay to you that your enjoyment trumps your friend's enjoyment, and that's more flexible - forcing your friends to sit through scenes they are not enjoying, but, apparently skipping scenes that people at the table hate is somehow different?</p><p></p><p>I'm sorry, not seeing much of a difference here. "I'll play what I want to play and screw everyone else at the table" is the extreme of what you're talking about. Same as, "I'll play what I want to play and everyone else should skip to what I want" is the extreme of my position.</p><p></p><p>I have a feeling that neither of us is taking that position though.</p><p></p><p></p><p></p><p>And that's where we differ. No, I do not believe that that's the GM's job. That is the table's job. It is certainly something I expect from all of my players. I am not a babysitter. I am not standing on top of the pyramid doling out enjoyment packets to the masses. I believe in a much, much more democratic table.</p><p></p><p>That's what this is all about, not conflicting needs. It's that some GM's need to assert their authority over the table to a degree I do not find enjoyable. Again, it's not a bad thing. Many groups play this way.</p><p></p><p>But, rolling this back to player creativity, I see this type of authoritative GMing as stifling creativity. The players know that the GM will take any creative idea and force a number of restrictions on it, forcing the table to spend considerable time resolving a creative idea. Players quickly learn not to bother because they aren't interested in wasting that much table time. The cost/benefit ratio is not high enough to justify the attempt. </p><p></p><p> If I know that the DM is going to spend an hour or more when I try to hire hirelings, I'm not going to try to hire hirelings. If I know that the DM is going to drop in stuff that we will need later then I will not try to bypass his breadcrumb trail because doing so will simply result in failure. Players will take the path of least resistance. They'll explore the desert, not because they are particularly engaged in the desert, but because they know that if they don't, the DM will simply punish them later by making tasks much more difficult/impossible and they'll just have to backtrack any way.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6103723, member: 22779"] Sorry, that came across wrong. My point was that everyone else had been jumping up and down and accusing me of bad play for doing exactly the same thing as you advocate. So, it's perfectly okay to you that your enjoyment trumps your friend's enjoyment, and that's more flexible - forcing your friends to sit through scenes they are not enjoying, but, apparently skipping scenes that people at the table hate is somehow different? I'm sorry, not seeing much of a difference here. "I'll play what I want to play and screw everyone else at the table" is the extreme of what you're talking about. Same as, "I'll play what I want to play and everyone else should skip to what I want" is the extreme of my position. I have a feeling that neither of us is taking that position though. And that's where we differ. No, I do not believe that that's the GM's job. That is the table's job. It is certainly something I expect from all of my players. I am not a babysitter. I am not standing on top of the pyramid doling out enjoyment packets to the masses. I believe in a much, much more democratic table. That's what this is all about, not conflicting needs. It's that some GM's need to assert their authority over the table to a degree I do not find enjoyable. Again, it's not a bad thing. Many groups play this way. But, rolling this back to player creativity, I see this type of authoritative GMing as stifling creativity. The players know that the GM will take any creative idea and force a number of restrictions on it, forcing the table to spend considerable time resolving a creative idea. Players quickly learn not to bother because they aren't interested in wasting that much table time. The cost/benefit ratio is not high enough to justify the attempt. If I know that the DM is going to spend an hour or more when I try to hire hirelings, I'm not going to try to hire hirelings. If I know that the DM is going to drop in stuff that we will need later then I will not try to bypass his breadcrumb trail because doing so will simply result in failure. Players will take the path of least resistance. They'll explore the desert, not because they are particularly engaged in the desert, but because they know that if they don't, the DM will simply punish them later by making tasks much more difficult/impossible and they'll just have to backtrack any way. [/QUOTE]
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