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You're doing what? Surprising the DM
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<blockquote data-quote="JamesonCourage" data-source="post: 6103764" data-attributes="member: 6668292"><p>This is generally true, but we're talking about outliers. You know, when you need that nuclear option.</p><p></p><p>This doesn't really happen in my group, so it might be more specific to yours. I'm generally engaged in most scenes (but not all), but my individual players get very engaged in different types of scenes. One loves combat and seeing how it plays out (though he's been branching away towards exploring frail, disturbed spellcasters lately), while another loves NPC interaction and development (and enjoys combat, but doesn't like it when there's no real reason for it).</p><p></p><p>These two players are good friends, and get along fine, but can enjoy drastically different things in-play. The second player can go for hours talking to NPCs about their philosophical or religious beliefs, their history, etc., and it all matters to him. When he first signed up for the Hand of Dawn (a knightly order), he talked to someone about stuff for about an hour. The other PCs weren't involved, and the other players basically waited while he did this. The involved player, however, found the scene incredibly important (big character concept change for him followed).</p><p></p><p>Now, if the other players were very bored, they'd likely voice it, but they didn't; they watched and listened, and chipped in occasionally. If they had, however, I would have cut the discussion and religious experience to, probably, about 10-15 minutes, rather than a little over an hour. I'd've sped through it, but I'd've still let the player that was involved experience this thing he had been waiting for, out-of-game, for a couple months.</p><p></p><p>Just like you, we value the fun the other players are having, we just deal with it differently. I was just wondering how you reconciled your "I don't put my fun ahead of others" statement with "if I don't like this scene, I should be able to skip it [seemingly even if others are having fun]". Which is why I brought it up.</p><p></p><p>But, it's all outliers anyways; like you said, it's the nuclear option. In the end, it won't come up much, and even if I can't wrap my head around your statement making sense, I don't have a problem with you playing that way. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6103764, member: 6668292"] This is generally true, but we're talking about outliers. You know, when you need that nuclear option. This doesn't really happen in my group, so it might be more specific to yours. I'm generally engaged in most scenes (but not all), but my individual players get very engaged in different types of scenes. One loves combat and seeing how it plays out (though he's been branching away towards exploring frail, disturbed spellcasters lately), while another loves NPC interaction and development (and enjoys combat, but doesn't like it when there's no real reason for it). These two players are good friends, and get along fine, but can enjoy drastically different things in-play. The second player can go for hours talking to NPCs about their philosophical or religious beliefs, their history, etc., and it all matters to him. When he first signed up for the Hand of Dawn (a knightly order), he talked to someone about stuff for about an hour. The other PCs weren't involved, and the other players basically waited while he did this. The involved player, however, found the scene incredibly important (big character concept change for him followed). Now, if the other players were very bored, they'd likely voice it, but they didn't; they watched and listened, and chipped in occasionally. If they had, however, I would have cut the discussion and religious experience to, probably, about 10-15 minutes, rather than a little over an hour. I'd've sped through it, but I'd've still let the player that was involved experience this thing he had been waiting for, out-of-game, for a couple months. Just like you, we value the fun the other players are having, we just deal with it differently. I was just wondering how you reconciled your "I don't put my fun ahead of others" statement with "if I don't like this scene, I should be able to skip it [seemingly even if others are having fun]". Which is why I brought it up. But, it's all outliers anyways; like you said, it's the nuclear option. In the end, it won't come up much, and even if I can't wrap my head around your statement making sense, I don't have a problem with you playing that way. As always, play what you like :) [/QUOTE]
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