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You're doing what? Surprising the DM
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<blockquote data-quote="Celebrim" data-source="post: 6104029" data-attributes="member: 4937"><p>No, I never said any of those things were 'doing it wrong'. I have repeatedly said I might have done those things in the same place. That's my problem with claiming that one is 'BW' and the 'D&D' style play. BW doesn't actually advocate skipping deserts, nor does it actually advocate skipping hiring. BW's resolution isn't always breezy, as its crunchy expectations about combat indicate. Nor is it always high action, as the fact that the example of play provided by the introductory scenario expects to see an extended period of play focused on what is often a trivial bookkeeping type aspect of a D&D session - treasure division. I can't imagine how my players would react to the suggestion we spend 30 minutes or an hour or more RPing out treasure division; I'm pretty sure they'd advocate skipping that scene. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> D&D play gets plenty of scene trunction and cut to the action, and plenty of just proposition and resolution without fortune. </p><p></p><p></p><p></p><p>That seems like cutting a fine point. </p><p></p><p></p><p></p><p>That sounds unfair to me. By my standards of what constitutes good GMing, that's grossly unfair. Why do you have players if you don't want them to contribute to the plot of the game? It's grossly unfair to offer play to the players, and then have it turn out you only want a passive audience. And his 'solution' to the problem is one of the most grotesque railroads I've ever heard of. I would generally see all of that as unfair. Are you certain you don't find it unfair? You think it perfectly thoughtful and considerate DMing to launch an existing campaign 100 years into the future no save and no consultation with the players? You think 'my style' advocates that, but it just isnt' for you or something of the sort?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6104029, member: 4937"] No, I never said any of those things were 'doing it wrong'. I have repeatedly said I might have done those things in the same place. That's my problem with claiming that one is 'BW' and the 'D&D' style play. BW doesn't actually advocate skipping deserts, nor does it actually advocate skipping hiring. BW's resolution isn't always breezy, as its crunchy expectations about combat indicate. Nor is it always high action, as the fact that the example of play provided by the introductory scenario expects to see an extended period of play focused on what is often a trivial bookkeeping type aspect of a D&D session - treasure division. I can't imagine how my players would react to the suggestion we spend 30 minutes or an hour or more RPing out treasure division; I'm pretty sure they'd advocate skipping that scene. ;) D&D play gets plenty of scene trunction and cut to the action, and plenty of just proposition and resolution without fortune. That seems like cutting a fine point. That sounds unfair to me. By my standards of what constitutes good GMing, that's grossly unfair. Why do you have players if you don't want them to contribute to the plot of the game? It's grossly unfair to offer play to the players, and then have it turn out you only want a passive audience. And his 'solution' to the problem is one of the most grotesque railroads I've ever heard of. I would generally see all of that as unfair. Are you certain you don't find it unfair? You think it perfectly thoughtful and considerate DMing to launch an existing campaign 100 years into the future no save and no consultation with the players? You think 'my style' advocates that, but it just isnt' for you or something of the sort? [/QUOTE]
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