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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6104832" data-attributes="member: 42582"><p>I don't feel that you really adressed the point I raised upthread - which is, why does the <em>PC</em> being careful rather than rushed mean that we can't resolve it quickly <em>at the table</em>? As I put it earlier, just because it happens in the fiction doesn't mean it has to be played out at the table. (PC urination is the poster child for this, but I would think carefully inspecting the quality of a new horse could also be up there in many games.) </p><p></p><p>Sure, but for many of us those cool things don't include lengthy narration of desert crossings, or of interviews with prospective mercenaries.</p><p></p><p>I discussed this upthread. My take on the centipede example is this: Hussar wants to resolve the desert scene quickly; this requires at least a veneer of verisimiitude; he provides that veneer by having his PC summon the huge centipede.</p><p></p><p>The GM, by treating this not as it was intended but as a move in the dynamics of resolving the "desert challenge", has either misinterpreted or (in Hussar's view) disregarded what Hussar was trying to do.</p><p></p><p>I answered this upthread. The colour of a desert setting is very different from the colour of a pastoral setting. But just because I want the colour of a desert setting doesn't mean that I have any interest in resolving the minutiae of a desert trek, especially if what I"m really interested in is the action in City B.</p><p></p><p>No. The current setting was, per se, neither here nor there. The player-created fiction based around that setting - relationships between PCs, interpretations of the prophecy - were what were interesting.</p><p></p><p>It was the GM's invalidation of all that that, for me, wrecked the campaign (and as I stated upthread, I believe the GM did this precisely to eliminate that player control over the game and reassert his own authority over the fiction).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6104832, member: 42582"] I don't feel that you really adressed the point I raised upthread - which is, why does the [I]PC[/I] being careful rather than rushed mean that we can't resolve it quickly [I]at the table[/I]? As I put it earlier, just because it happens in the fiction doesn't mean it has to be played out at the table. (PC urination is the poster child for this, but I would think carefully inspecting the quality of a new horse could also be up there in many games.) Sure, but for many of us those cool things don't include lengthy narration of desert crossings, or of interviews with prospective mercenaries. I discussed this upthread. My take on the centipede example is this: Hussar wants to resolve the desert scene quickly; this requires at least a veneer of verisimiitude; he provides that veneer by having his PC summon the huge centipede. The GM, by treating this not as it was intended but as a move in the dynamics of resolving the "desert challenge", has either misinterpreted or (in Hussar's view) disregarded what Hussar was trying to do. I answered this upthread. The colour of a desert setting is very different from the colour of a pastoral setting. But just because I want the colour of a desert setting doesn't mean that I have any interest in resolving the minutiae of a desert trek, especially if what I"m really interested in is the action in City B. No. The current setting was, per se, neither here nor there. The player-created fiction based around that setting - relationships between PCs, interpretations of the prophecy - were what were interesting. It was the GM's invalidation of all that that, for me, wrecked the campaign (and as I stated upthread, I believe the GM did this precisely to eliminate that player control over the game and reassert his own authority over the fiction). [/QUOTE]
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