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You're doing what? Surprising the DM
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<blockquote data-quote="Jackinthegreen" data-source="post: 6105069" data-attributes="member: 6678119"><p>I wouldn't say that the hirelings are so important that they require a lot of exposition, especially if they only show up once. In a more roleplay-centric game the players might perhaps have the expectation that they should get to know them, but in a more action-oriented game like what was presumed to be, there's little expectation to fully flesh them out because there are bigger fish to fry. There's actually expectation to get on with hiring without the RP so they can move on to more interesting bits such as combat and saving face/getting revenge. An analogy I can think of is red shirts in Star Trek. Yeah, they exist and do help the main characters here and there, but they're throwaway. They're not expected to have much, if any, exposition, especially when the episode is leaning towards action.</p><p></p><p>So in the grell situation one can assume that at least Hussar found the hireling situation tedious and unnecessary whereas the DM thought it might be interesting. Still no idea about whether the other players thought it was too, but it would be nice to know what they thought since clearly not everyone has the same expectations and tolerances as Hussar and we haven't been given the info on whether the other players were or were not. Aside from the other players though, clearly the DM either didn't give enough information beforehand to get at least Hussar interested in interacting more with the potential hirelings, and/or there was a gross miscalculation if the DM thought he had given enough reason for all the players to at least be alright with the roleplaying and maybe enjoy it once they got into it. As has been said numerous times in the thread, it's a definite miscommunication.</p><p></p><p>So, how prone does each of us think he is to have a miscommunication? And how would each of us deal with it once it happened? If I had been the DM for Hussar that time, I would hope I would have stopped and asked the entire group "I had hoped you'd interact with these characters a bit more. Clearly at least one of you doesn't want to do that, and because the one that doesn't has been put in charge of doing the hiring, we either need to skip this entirely or have someone else take over the hiring process while that one person is allowed to do something else." And of course if everyone says "It was his idea, he should do it!" and then the guy goes "If I had known it'd be a slog then I wouldn't have made the suggestion." "Is it just this time that you want to pass the roleplay, or should I expect you'll never want to bother with hirelings again?" "Why do you feel that way?" and so on and so forth until a resolution comes up.</p><p></p><p>There will need to be compromise, and there will need to be communication. And both need to be done calmly and coolly to get anything decently resolved. To that end I don't think anyone should say "You will do this" kind of things, but then again I have an aunt who thinks that she's "asking" when she says "I need you to do something for me" so I suppose I'm quite biased. I would say that going the nuclear option isn't calm or cool though since it pretty much is "blowing up."</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6105069, member: 6678119"] I wouldn't say that the hirelings are so important that they require a lot of exposition, especially if they only show up once. In a more roleplay-centric game the players might perhaps have the expectation that they should get to know them, but in a more action-oriented game like what was presumed to be, there's little expectation to fully flesh them out because there are bigger fish to fry. There's actually expectation to get on with hiring without the RP so they can move on to more interesting bits such as combat and saving face/getting revenge. An analogy I can think of is red shirts in Star Trek. Yeah, they exist and do help the main characters here and there, but they're throwaway. They're not expected to have much, if any, exposition, especially when the episode is leaning towards action. So in the grell situation one can assume that at least Hussar found the hireling situation tedious and unnecessary whereas the DM thought it might be interesting. Still no idea about whether the other players thought it was too, but it would be nice to know what they thought since clearly not everyone has the same expectations and tolerances as Hussar and we haven't been given the info on whether the other players were or were not. Aside from the other players though, clearly the DM either didn't give enough information beforehand to get at least Hussar interested in interacting more with the potential hirelings, and/or there was a gross miscalculation if the DM thought he had given enough reason for all the players to at least be alright with the roleplaying and maybe enjoy it once they got into it. As has been said numerous times in the thread, it's a definite miscommunication. So, how prone does each of us think he is to have a miscommunication? And how would each of us deal with it once it happened? If I had been the DM for Hussar that time, I would hope I would have stopped and asked the entire group "I had hoped you'd interact with these characters a bit more. Clearly at least one of you doesn't want to do that, and because the one that doesn't has been put in charge of doing the hiring, we either need to skip this entirely or have someone else take over the hiring process while that one person is allowed to do something else." And of course if everyone says "It was his idea, he should do it!" and then the guy goes "If I had known it'd be a slog then I wouldn't have made the suggestion." "Is it just this time that you want to pass the roleplay, or should I expect you'll never want to bother with hirelings again?" "Why do you feel that way?" and so on and so forth until a resolution comes up. There will need to be compromise, and there will need to be communication. And both need to be done calmly and coolly to get anything decently resolved. To that end I don't think anyone should say "You will do this" kind of things, but then again I have an aunt who thinks that she's "asking" when she says "I need you to do something for me" so I suppose I'm quite biased. I would say that going the nuclear option isn't calm or cool though since it pretty much is "blowing up." [/QUOTE]
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