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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6105317" data-attributes="member: 6681948"><p>Emphasis added. Celebrim has noted he thinks the checks would be pretty easy to make. If the reasonable and logical skill checks associated with the solution would “practically guarantee failure”, then it wasn’t such a great solution, was it? In fact, that would be a poorly conceived, badly executed non-solution, quite the reverse of the picture that has been painted.</p><p></p><p></p><p> </p><p>If there was nothing in the desert which would have caused any issues in any case, then the whole trip could be handwaved with “"Despite the heat and various desert-dwelling creatures, and making considerable use of Create Water spells, you make it to the city without much problem. You can roleplay the trip if you want." If I looked at the desert encounters the centipede would circumvent with no issues, and that covered all of them, then your description works fine. But if falling off the centipede, or being tied to it, would create a problem at some point on the journey, that’s when the rolls reasonably come in. And, to reiterate, you chose a solution involving riding a beast – that’s what the Ride skill is for. If it’s a huge impediment to the success of your plan, then it is your plan, not the GM, that screwed you over.</p><p> </p><p></p><p> </p><p>Frankly, a player coming in with the assumption the GM is out to get people has a pretty lousy attitude that won’t contribute to a fun game either.</p><p> </p><p></p><p> </p><p>Yup. Pretty easy rolls. And I believe Celebrim also noted earlier that, if you can succeed taking 10, the rolls only matter when taking 10 would not be possible.</p><p> </p><p>Snipped a lot about Hussar’s demands for autosuccess of Hussar’s plans – not because I disagree but because I have nothing to add.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6105317, member: 6681948"] Emphasis added. Celebrim has noted he thinks the checks would be pretty easy to make. If the reasonable and logical skill checks associated with the solution would “practically guarantee failure”, then it wasn’t such a great solution, was it? In fact, that would be a poorly conceived, badly executed non-solution, quite the reverse of the picture that has been painted. If there was nothing in the desert which would have caused any issues in any case, then the whole trip could be handwaved with “"Despite the heat and various desert-dwelling creatures, and making considerable use of Create Water spells, you make it to the city without much problem. You can roleplay the trip if you want." If I looked at the desert encounters the centipede would circumvent with no issues, and that covered all of them, then your description works fine. But if falling off the centipede, or being tied to it, would create a problem at some point on the journey, that’s when the rolls reasonably come in. And, to reiterate, you chose a solution involving riding a beast – that’s what the Ride skill is for. If it’s a huge impediment to the success of your plan, then it is your plan, not the GM, that screwed you over. Frankly, a player coming in with the assumption the GM is out to get people has a pretty lousy attitude that won’t contribute to a fun game either. Yup. Pretty easy rolls. And I believe Celebrim also noted earlier that, if you can succeed taking 10, the rolls only matter when taking 10 would not be possible. Snipped a lot about Hussar’s demands for autosuccess of Hussar’s plans – not because I disagree but because I have nothing to add. [/QUOTE]
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