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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6105318" data-attributes="member: 6681948"><p>So what would have happened if the NPC’s decided they did not want to go on their way? Maybe they’re wounded now and don’t feel confident on making their way back to the city. Maybe YOU’RE wounded now, and you guys were sure flashing around a lot of gold – time for a fee renegotiation! Would that be a legitimate outcome of your hiring mercenaries, or the GM screwing over the players? As a player, I’d buy into the former, but then I don’t believe the GM adding challenges or surprises is done out of malice – quite the opposite, I assume the GM wants to make the game fun for players.</p><p></p><p></p><p> </p><p>As indicated above, this is why I think this doesn’t come up very often. When the GM starts to play out a shopping trip expected to be mundane, the PC has no way of differentiating this from any other shopping trip, but the player knows something is up because we’re playing this one out. If we played out all mundane shopping experiences, it’s not obvious this one is unusual, but playing out every trip is worse than dull.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6105318, member: 6681948"] So what would have happened if the NPC’s decided they did not want to go on their way? Maybe they’re wounded now and don’t feel confident on making their way back to the city. Maybe YOU’RE wounded now, and you guys were sure flashing around a lot of gold – time for a fee renegotiation! Would that be a legitimate outcome of your hiring mercenaries, or the GM screwing over the players? As a player, I’d buy into the former, but then I don’t believe the GM adding challenges or surprises is done out of malice – quite the opposite, I assume the GM wants to make the game fun for players. As indicated above, this is why I think this doesn’t come up very often. When the GM starts to play out a shopping trip expected to be mundane, the PC has no way of differentiating this from any other shopping trip, but the player knows something is up because we’re playing this one out. If we played out all mundane shopping experiences, it’s not obvious this one is unusual, but playing out every trip is worse than dull. [/QUOTE]
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