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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6105432" data-attributes="member: 6681948"><p>By the same token, pretty much every example you have provided has been a scene you want to skip, and they've seemed like pretty typical scenes in a game. In one, it seems you had decided the scene should be skipped without any real opportunity to assess what the scene may hold, not because you were "bored to tears" but because you were impatient for a scene that would logically follow it. In a second, the scene went on for 60 - 90 minutes despite the fact that only the GM was engaged - that seems hard to accomplish when the scene in question would be a dialogue. Here again, you don't suggest it should have been fast forwarded when it became clear it was not engaging, but that it should have been skipped entirely,</p><p></p><p>In both cases, I question whether you wanted to skip a scene, or a series of scenes (ie to me one scene is more "one encounter in the desert" than "the voyage through the desert", and more "discussions with one potential hire" than "all discussions with the potential hires"). By contrast, your third example, the hobgoblin scene cut short by another player, involved a scene which had been played to (at least in his eyes) its reasonable conclusion, with no more benefit to be derived from the scene. To match your examples, he should have killed the hobgoblin before you could get much past saying "I'll question the prisoner".</p><p></p><p></p><p></p><p>Sorry - my point was unclear. Because I don't see the grell encounter as overly important in the grand scheme of the game, that lessens the importance of NPC's who will only be involved in that one scene to me, as the GM. By extension, that reduces my perception of the spearmen's importance, suppporting your wish to make their involvement quick rather than extended. That said, you were the one(s) who invested the grell with importance and, by extension, made the NPC's critical to your plan important. </p><p></p><p>As a GM, I'd be reluctant to rob the PC's of a rematch with the Grell when the table talk makes it clear that the players really want that rematch, and I've written rematches into scenarios specifically for that reason, when the original plan was that the adversary in question would not be seen again (at least not in any currently planned encounter), win lose or draw. In at least one case, the players were dead certain there would be a rematch written into the scenario - and lo and behold, one appeared. My original expectation was that they would win, and when they did not, I expected that they would carry on and never encounter that particular foe again - but their expectations said otherwise. That said, the rematch was definitely not the next encounter, although it wasn't delayed more than a few sessions, and occured before the current scenario wrapped up (in part due to the scenario itself - the PC's would go home after). And the players did not obsessively pursue making that scene "next" - they trusted that their need for closure would be satisfied in due course. While I believe they would have accepted it if I eventually said "those enemies aren't coming back for a rematch", the rematch was much more fun, so writing it in was, at least to me, the best GM choice. But not writing it in immediately - that would actually have felt contrived in this instance, certainly to me and likely to the players.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6105432, member: 6681948"] By the same token, pretty much every example you have provided has been a scene you want to skip, and they've seemed like pretty typical scenes in a game. In one, it seems you had decided the scene should be skipped without any real opportunity to assess what the scene may hold, not because you were "bored to tears" but because you were impatient for a scene that would logically follow it. In a second, the scene went on for 60 - 90 minutes despite the fact that only the GM was engaged - that seems hard to accomplish when the scene in question would be a dialogue. Here again, you don't suggest it should have been fast forwarded when it became clear it was not engaging, but that it should have been skipped entirely, In both cases, I question whether you wanted to skip a scene, or a series of scenes (ie to me one scene is more "one encounter in the desert" than "the voyage through the desert", and more "discussions with one potential hire" than "all discussions with the potential hires"). By contrast, your third example, the hobgoblin scene cut short by another player, involved a scene which had been played to (at least in his eyes) its reasonable conclusion, with no more benefit to be derived from the scene. To match your examples, he should have killed the hobgoblin before you could get much past saying "I'll question the prisoner". Sorry - my point was unclear. Because I don't see the grell encounter as overly important in the grand scheme of the game, that lessens the importance of NPC's who will only be involved in that one scene to me, as the GM. By extension, that reduces my perception of the spearmen's importance, suppporting your wish to make their involvement quick rather than extended. That said, you were the one(s) who invested the grell with importance and, by extension, made the NPC's critical to your plan important. As a GM, I'd be reluctant to rob the PC's of a rematch with the Grell when the table talk makes it clear that the players really want that rematch, and I've written rematches into scenarios specifically for that reason, when the original plan was that the adversary in question would not be seen again (at least not in any currently planned encounter), win lose or draw. In at least one case, the players were dead certain there would be a rematch written into the scenario - and lo and behold, one appeared. My original expectation was that they would win, and when they did not, I expected that they would carry on and never encounter that particular foe again - but their expectations said otherwise. That said, the rematch was definitely not the next encounter, although it wasn't delayed more than a few sessions, and occured before the current scenario wrapped up (in part due to the scenario itself - the PC's would go home after). And the players did not obsessively pursue making that scene "next" - they trusted that their need for closure would be satisfied in due course. While I believe they would have accepted it if I eventually said "those enemies aren't coming back for a rematch", the rematch was much more fun, so writing it in was, at least to me, the best GM choice. But not writing it in immediately - that would actually have felt contrived in this instance, certainly to me and likely to the players. [/QUOTE]
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