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You're doing what? Surprising the DM
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<blockquote data-quote="Manbearcat" data-source="post: 6106404" data-attributes="member: 6696971"><p>There is nothing wrong with that. In fact, I would say it organically resolves itself given enough time. The buy-in from the players occurs or it doesn't and those that don't buy-in are perfectly welcome to find a playstyle to their liking. Or. If you're pals and you play multiple genres/creative agendas, then they can get in on the sci-fi, heavy sim game if the high fantasy gamist/narrativist hybrid isn't their thing. </p><p></p><p>This doesn't strike me as controversial.</p><p></p><p></p><p></p><p></p><p>Ditto here. You have to remove players from your game with completely conflicting playstyles/expectations. Nothing is less fun than a table being pulled in 2-3 different directions at once (and the passive aggressive behavior that inevitably ensues because of it).</p><p></p><p>Again, none of this is controversial I think. Which I suppose is why I'm still surprised by the momentum of this thread. Some folks want to fast forward through some scenes. Typically that is a cultivated, synergistic want/need that accrues over the course of time/experience...oftentimes with a gaming group. If you go into another gaming group and these wants/needs are not made explicit (and the gaming system doesn't support implicit flags), and its not thoroughly canvassed during the interview, then you test it out with the group. If it doesn't work in the group, then you talk to folks. If you find yourself at an impasse, you either (i) host a one-off and try to introduce them to this playstyle and see if there are any bites, or (ii) find a new group, or (iii) endure with a less than ideal playing experience. </p><p></p><p>However, the process of knowing which scenes to play out, which to skip (a la go straight to the chase scene and skip the infiltration scene as you assume the Thief has successfully secured the idol) will either be explicated in the ruleset, the GMing advice, or it will evolve organically with the group. Skipping the desert and going straight to the city, just like skipping the infiltration and going straight to the chase, is not the Spanish Inquisition of gaming. The inverse is also true.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6106404, member: 6696971"] There is nothing wrong with that. In fact, I would say it organically resolves itself given enough time. The buy-in from the players occurs or it doesn't and those that don't buy-in are perfectly welcome to find a playstyle to their liking. Or. If you're pals and you play multiple genres/creative agendas, then they can get in on the sci-fi, heavy sim game if the high fantasy gamist/narrativist hybrid isn't their thing. This doesn't strike me as controversial. Ditto here. You have to remove players from your game with completely conflicting playstyles/expectations. Nothing is less fun than a table being pulled in 2-3 different directions at once (and the passive aggressive behavior that inevitably ensues because of it). Again, none of this is controversial I think. Which I suppose is why I'm still surprised by the momentum of this thread. Some folks want to fast forward through some scenes. Typically that is a cultivated, synergistic want/need that accrues over the course of time/experience...oftentimes with a gaming group. If you go into another gaming group and these wants/needs are not made explicit (and the gaming system doesn't support implicit flags), and its not thoroughly canvassed during the interview, then you test it out with the group. If it doesn't work in the group, then you talk to folks. If you find yourself at an impasse, you either (i) host a one-off and try to introduce them to this playstyle and see if there are any bites, or (ii) find a new group, or (iii) endure with a less than ideal playing experience. However, the process of knowing which scenes to play out, which to skip (a la go straight to the chase scene and skip the infiltration scene as you assume the Thief has successfully secured the idol) will either be explicated in the ruleset, the GMing advice, or it will evolve organically with the group. Skipping the desert and going straight to the city, just like skipping the infiltration and going straight to the chase, is not the Spanish Inquisition of gaming. The inverse is also true. [/QUOTE]
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