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You're doing what? Surprising the DM
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<blockquote data-quote="Jackinthegreen" data-source="post: 6106484" data-attributes="member: 6678119"><p>Keep in mind the generational gap here. Most of the young adult crowd (18-25) I game with (doing 3.X though. I know nothing about 4.0's stuff) would wonder why there isn't a wand-mart. Heck, a couple of the illustrations in the Magic Item Compendium literally have between them almost a dozen types of magic boots and the characters are simply trying them on to see how the feel. Pages 76 and 77 if you're interested.</p><p></p><p>One of the key points with this is, yes, the economics of 3.X are all over the place and most who have done any research into it agree that they're totally broken. But most people aren't too worried about it so long as people don't start using cheesy tricks like turning cows to salt (Flesh to Salt spell in Sandstorm) and selling the salt for a profit. Admittedly that could make for an interesting scenario though where the party has to track down a murderer who disposes of bodies that way, but I digress.</p><p></p><p>Like I said, it's a bit of a generational gap. D&D before 3.X was more RP, but once the board came into play then it was more like a tactical war game and that's how many players tend to treat it. So far this has been true for at least 3 gaming stores I've been to where at least one D&D group was going, and it was always with a board and mini-figs. The campaign stories I hear a lot from other players on the MinMaxBoards are quite similar. They may not always have magic-marts, but the players seem to want them a bit (and even the DM at times) because the characters don't have the resources to face bigger challenges. In ones of those groups the party had even passed on at least 6 masterwork full plate because they at least wanted something magical to drop, and a substitute DM got a bit flustered because of their low AC. He remarked about that to the actual DM and that DM said "Yeah, I do have a bit of a hard time throwing brutes at them."</p><p></p><p>I do think your style is unusual when compared to people who have never seen anything before 3.X. It's a very different demographic though, so it's almost expected really.</p><p></p><p>Something even the designers have noted is that, using 3.X rules, Olympic athletes are about the equivalent of 4th or 5th level characters in terms of skill, possibly even 6th level for the super elite. <a href="http://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2" target="_blank">http://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2</a> has a blurb about that where he goes over jump checks in D&D compared to real life.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6106484, member: 6678119"] Keep in mind the generational gap here. Most of the young adult crowd (18-25) I game with (doing 3.X though. I know nothing about 4.0's stuff) would wonder why there isn't a wand-mart. Heck, a couple of the illustrations in the Magic Item Compendium literally have between them almost a dozen types of magic boots and the characters are simply trying them on to see how the feel. Pages 76 and 77 if you're interested. One of the key points with this is, yes, the economics of 3.X are all over the place and most who have done any research into it agree that they're totally broken. But most people aren't too worried about it so long as people don't start using cheesy tricks like turning cows to salt (Flesh to Salt spell in Sandstorm) and selling the salt for a profit. Admittedly that could make for an interesting scenario though where the party has to track down a murderer who disposes of bodies that way, but I digress. Like I said, it's a bit of a generational gap. D&D before 3.X was more RP, but once the board came into play then it was more like a tactical war game and that's how many players tend to treat it. So far this has been true for at least 3 gaming stores I've been to where at least one D&D group was going, and it was always with a board and mini-figs. The campaign stories I hear a lot from other players on the MinMaxBoards are quite similar. They may not always have magic-marts, but the players seem to want them a bit (and even the DM at times) because the characters don't have the resources to face bigger challenges. In ones of those groups the party had even passed on at least 6 masterwork full plate because they at least wanted something magical to drop, and a substitute DM got a bit flustered because of their low AC. He remarked about that to the actual DM and that DM said "Yeah, I do have a bit of a hard time throwing brutes at them." I do think your style is unusual when compared to people who have never seen anything before 3.X. It's a very different demographic though, so it's almost expected really. Something even the designers have noted is that, using 3.X rules, Olympic athletes are about the equivalent of 4th or 5th level characters in terms of skill, possibly even 6th level for the super elite. [url]http://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2[/url] has a blurb about that where he goes over jump checks in D&D compared to real life. [/QUOTE]
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