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You're doing what? Surprising the DM
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<blockquote data-quote="Celebrim" data-source="post: 6106555" data-attributes="member: 4937"><p>I've got too many years playing with economics and poly-sci majors I guess.</p><p></p><p></p><p></p><p>I spent a year or so running open dungeon crawls for players at the local gaming store, and there I allowed magic mart more or less on the grounds that I wasn't running a campaign and didn't have time or interest in anything outside of the dungeon. I sincerely hope that isn't what people are playing these days and calling a campaign.</p><p></p><p>However, the tactical wargaming aspect of D&D isn't new. It's always been a mini-game that some tables chose to engage in. It makes a fairly dull game to turn that minigame into the entire experience IMO though.</p><p></p><p></p><p></p><p>It's the DMs job to ensure that the PC's have sufficient resources to face challenges. It's not the systems job. </p><p></p><p></p><p></p><p>That's probably true. And its likely one of the reasons that PnP is dying. If you run games that don't have any more interest to them than a cRPG, then its inevitable people will decide that the effort compared to a cRPG isn't worth it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6106555, member: 4937"] I've got too many years playing with economics and poly-sci majors I guess. I spent a year or so running open dungeon crawls for players at the local gaming store, and there I allowed magic mart more or less on the grounds that I wasn't running a campaign and didn't have time or interest in anything outside of the dungeon. I sincerely hope that isn't what people are playing these days and calling a campaign. However, the tactical wargaming aspect of D&D isn't new. It's always been a mini-game that some tables chose to engage in. It makes a fairly dull game to turn that minigame into the entire experience IMO though. It's the DMs job to ensure that the PC's have sufficient resources to face challenges. It's not the systems job. That's probably true. And its likely one of the reasons that PnP is dying. If you run games that don't have any more interest to them than a cRPG, then its inevitable people will decide that the effort compared to a cRPG isn't worth it. [/QUOTE]
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