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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6106596" data-attributes="member: 6681948"><p>You were so engaged by that colour that, when it was removed, you quit the campaign. If it was not an object of exploration, nor a focus of play, then what about it was so important that its removal for a new setting destroyed the campaign?</p><p></p><p></p><p></p><p>To provide a basis for discussion.</p><p></p><p></p><p></p><p>Hussar has been quite clear that he wanted to be in City B, involved in whatever it was that drew him to City B in the first place, RIGHT NOW. I suspect that, had the GM said "You cross the desert Fremen style on your magnificent centipede steed(s), only to find the city is under siege. What do you do next?", he would most likely view that seige as being pulled out of the GM's hat (or someplace less comfortable) to frustrate the players for having the gall to reject his "explore the desert" structure.</p><p></p><p></p><p></p><p>Why indeed. Hussar has, however, been quite clear that he acknowledges the desert may well hold very interesting stuff. He has also acknowledged that, in another game or at another time in that game, interaction with NPC's is something he could find very engaging. But his priority was on the city and the grell, respectively, and he did not wish to play out anything - no matter how interesting or entertaining it may have been - before playing out that one scene he was focused on. </p><p></p><p>Why would a GM write in a bunch of dull, uninteresting play? Why is it assumed that the players are being made to sit by, bored, as the GM squanders their leisure time with activities he has carefully selected to be as dull, boring, tedious and monotonous as possible?</p><p></p><p></p><p></p><p>Emphasis added Have you even been reading the thread? If that GM Fiat is anything but "you can immediately recruit the six longspearmen you desire and return to battle the grell, with their full support, following which they cheerfully accept the payment that no one has even specified and depart never to be seen again", then this is evidence of a bad GM out to spoil the players' fun, and completely unwilling to allow them any approach other than that which he has scripted for them. </p><p></p><p></p><p></p><p>No, I haven't. I haven't even clicked the links. I am skipping those scenes. </p><p></p><p> </p><p></p><p>Which is relevant how, exactly, to the discusson at hand? Any NPC interaction beyond those random spearcarriers is unacceptable to Hussar when he goes to recruit them. Are you saying that, in your campaign, the spearmen might, in fact, have minds of their own, rather than arriving on demand, doing the bidding of the players with no thought or comment, then leaving never to be seen again when the PC's tire of them? But that's so BORING to engage with NPC's.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6106596, member: 6681948"] You were so engaged by that colour that, when it was removed, you quit the campaign. If it was not an object of exploration, nor a focus of play, then what about it was so important that its removal for a new setting destroyed the campaign? To provide a basis for discussion. Hussar has been quite clear that he wanted to be in City B, involved in whatever it was that drew him to City B in the first place, RIGHT NOW. I suspect that, had the GM said "You cross the desert Fremen style on your magnificent centipede steed(s), only to find the city is under siege. What do you do next?", he would most likely view that seige as being pulled out of the GM's hat (or someplace less comfortable) to frustrate the players for having the gall to reject his "explore the desert" structure. Why indeed. Hussar has, however, been quite clear that he acknowledges the desert may well hold very interesting stuff. He has also acknowledged that, in another game or at another time in that game, interaction with NPC's is something he could find very engaging. But his priority was on the city and the grell, respectively, and he did not wish to play out anything - no matter how interesting or entertaining it may have been - before playing out that one scene he was focused on. Why would a GM write in a bunch of dull, uninteresting play? Why is it assumed that the players are being made to sit by, bored, as the GM squanders their leisure time with activities he has carefully selected to be as dull, boring, tedious and monotonous as possible? Emphasis added Have you even been reading the thread? If that GM Fiat is anything but "you can immediately recruit the six longspearmen you desire and return to battle the grell, with their full support, following which they cheerfully accept the payment that no one has even specified and depart never to be seen again", then this is evidence of a bad GM out to spoil the players' fun, and completely unwilling to allow them any approach other than that which he has scripted for them. No, I haven't. I haven't even clicked the links. I am skipping those scenes. Which is relevant how, exactly, to the discusson at hand? Any NPC interaction beyond those random spearcarriers is unacceptable to Hussar when he goes to recruit them. Are you saying that, in your campaign, the spearmen might, in fact, have minds of their own, rather than arriving on demand, doing the bidding of the players with no thought or comment, then leaving never to be seen again when the PC's tire of them? But that's so BORING to engage with NPC's. [/QUOTE]
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