Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 6106985" data-attributes="member: 23935"><p>Because the desert scene is an expected and appropriate complication of the PC's attempt to reach the city. The PCs and players knew they'd have a 5-500 mile journey after the plane shift <em>it's the rules for the spell</em>. you want to cross the desert as a cut scene? Provide a resource that explicitly gives you that ability or hope the DM decides that this complication is irrelevant and can be hand waved. If the DM decides not to make that call and the PCs do not offer such a resource, you get to play through the desert. Go figure.</p><p></p><p>If you provide a resource that may speed the travel but not negate it, the DM will have to judge whether it is sufficient to achieve a hand wave (or even your intent -- like I said a long time ago summoning a mount would signal to me that you want to stay in the desert <em>longer</em> as a player). There are a lot of reasons to not bypass the complication the DM needs to weigh against a player or table's desire to skip ahead. Is the group prepared for the environment and the dangers therein? Is the travel likely to deplete consumable resources? Are there items of note that at least one PC will be tempted by? Are there further complications unknown to the group that the group will discover (spells don't recover, hit point recovery is slowed, hit points are ablated every day) as they travel but long before they reach the destination?</p></blockquote><p></p>
[QUOTE="Nagol, post: 6106985, member: 23935"] Because the desert scene is an expected and appropriate complication of the PC's attempt to reach the city. The PCs and players knew they'd have a 5-500 mile journey after the plane shift [I]it's the rules for the spell[/I]. you want to cross the desert as a cut scene? Provide a resource that explicitly gives you that ability or hope the DM decides that this complication is irrelevant and can be hand waved. If the DM decides not to make that call and the PCs do not offer such a resource, you get to play through the desert. Go figure. If you provide a resource that may speed the travel but not negate it, the DM will have to judge whether it is sufficient to achieve a hand wave (or even your intent -- like I said a long time ago summoning a mount would signal to me that you want to stay in the desert [I]longer[/I] as a player). There are a lot of reasons to not bypass the complication the DM needs to weigh against a player or table's desire to skip ahead. Is the group prepared for the environment and the dangers therein? Is the travel likely to deplete consumable resources? Are there items of note that at least one PC will be tempted by? Are there further complications unknown to the group that the group will discover (spells don't recover, hit point recovery is slowed, hit points are ablated every day) as they travel but long before they reach the destination? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top