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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6107130" data-attributes="member: 22779"><p>Let's wander back to the hiring the mercenaries example for a moment and see how it plays out.</p><p></p><p>Ok, the setup is that we want to hire 6 mercenaries (1st level warriors/commoners - keep it 3e) and 10 applicants have shown up. Let's not get into how the hiring was done, it's not really a big issue. There's many ways that could be handled, and that's more or less up to the table. So, on with hiring. Let's say the group does the right thing. They interview each prospective troop and pick the six they like. Takes about 40 minutes of table time. Reasonable? </p><p></p><p>Now, they fail to find the criminal. They hire him unwittingly, despite everything, they still get this NPC. Then, they go to outfit the NPC's, playing through the equipping process because they want to be sure that the spears they are buying aren't warped or brittle and going to break on the first hit. Takes another ten minutes. Again, am I building straw men here?</p><p></p><p>On the way back to the lair, they are spotted and the authorities are called in to apprehend the wanted criminal. The party surrenders, not wanting to start a fight with the authorities and have no real loyalty to this NPC whom they've just met. The party is taken into custody for questioning as well. They get questioned, the authorities buy their story and they are sent on their merry way. Takes another twenty minutes of table time. I think this one might be the least likely since players never surrender, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> but, I digress.</p><p></p><p>So, we have just spent about an hour and a half on scenes that have nothing to do with our goal. Nor do they further our approach of our goals in the slightest. </p><p></p><p>This is the kind of thing that I hate with a passion. I loathe this kind of thing in games. And, I really do see this style of play as really stifling creativity. What do you think would be the odds that this group would ever try to hire someone again?</p><p></p><p></p><p></p><p>Because, IME, it is 100%. Maybe not 100% of the time. But, the odds that its going to happen is pretty close to 100%. And, it's not just you in this thread Celebrim. Look at N'raac's responses. Or Nagol's. Nagol's idea of a "best" person to hire includes someone who is going to kill me in my sleep because I didn't define "best". I mean, can you get any more antagonistic than that?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6107130, member: 22779"] Let's wander back to the hiring the mercenaries example for a moment and see how it plays out. Ok, the setup is that we want to hire 6 mercenaries (1st level warriors/commoners - keep it 3e) and 10 applicants have shown up. Let's not get into how the hiring was done, it's not really a big issue. There's many ways that could be handled, and that's more or less up to the table. So, on with hiring. Let's say the group does the right thing. They interview each prospective troop and pick the six they like. Takes about 40 minutes of table time. Reasonable? Now, they fail to find the criminal. They hire him unwittingly, despite everything, they still get this NPC. Then, they go to outfit the NPC's, playing through the equipping process because they want to be sure that the spears they are buying aren't warped or brittle and going to break on the first hit. Takes another ten minutes. Again, am I building straw men here? On the way back to the lair, they are spotted and the authorities are called in to apprehend the wanted criminal. The party surrenders, not wanting to start a fight with the authorities and have no real loyalty to this NPC whom they've just met. The party is taken into custody for questioning as well. They get questioned, the authorities buy their story and they are sent on their merry way. Takes another twenty minutes of table time. I think this one might be the least likely since players never surrender, :D but, I digress. So, we have just spent about an hour and a half on scenes that have nothing to do with our goal. Nor do they further our approach of our goals in the slightest. This is the kind of thing that I hate with a passion. I loathe this kind of thing in games. And, I really do see this style of play as really stifling creativity. What do you think would be the odds that this group would ever try to hire someone again? Because, IME, it is 100%. Maybe not 100% of the time. But, the odds that its going to happen is pretty close to 100%. And, it's not just you in this thread Celebrim. Look at N'raac's responses. Or Nagol's. Nagol's idea of a "best" person to hire includes someone who is going to kill me in my sleep because I didn't define "best". I mean, can you get any more antagonistic than that? [/QUOTE]
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