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You're doing what? Surprising the DM
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<blockquote data-quote="Umbran" data-source="post: 6107536" data-attributes="member: 177"><p>Because I expect the population of folks that are willing to get involved in high-risk, violent affairs for money to be rather weighted towards the unsavory end of the culture in question. In D&D terms, Good and Lawful characters are less likely to be involved with such shenanigans. So, "middle of the road" recruiting will risk failing to ferret out all the nasty folks.</p><p></p><p></p><p></p><p>Well, somehow we are slipping from my "middle of the road" to your "poor". But, for sake of argument - in D&D terms again, you're trying to Take 10 on your recruitment effort. That's pretty much the definition of middle-of-the-road performance on the task, is it not? Unless you're supposed to be really awesome at the task, the results are apt to be less-than-stellar.</p><p></p><p>Or, if you prefer, reverse the question for a moment - why do you, as a player, expect good results when you don't put thought, effort, or time into a task? You want something for nothing? </p><p></p><p></p><p></p><p></p><p>Setting aside how "say yes or roll the dice" seems to mean something different to me, no, that's not it at all. Quite the opposite - if you're focusing on challenges built up around player cues, should not success in the game be based on their activity in those challenges? If so, then <em>those things we are not focusing on should not confer particular advantage to the PCs!</em> On average the results of things you skim over should be of no net help or hindrance. Note that is on average - you want to see some variation in the results, if only for sake of color. That means, sometimes you'll get someone scummy among your henchmen. Other times, you'll get someone who is more actively useful, and it comes out in the wash.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6107536, member: 177"] Because I expect the population of folks that are willing to get involved in high-risk, violent affairs for money to be rather weighted towards the unsavory end of the culture in question. In D&D terms, Good and Lawful characters are less likely to be involved with such shenanigans. So, "middle of the road" recruiting will risk failing to ferret out all the nasty folks. Well, somehow we are slipping from my "middle of the road" to your "poor". But, for sake of argument - in D&D terms again, you're trying to Take 10 on your recruitment effort. That's pretty much the definition of middle-of-the-road performance on the task, is it not? Unless you're supposed to be really awesome at the task, the results are apt to be less-than-stellar. Or, if you prefer, reverse the question for a moment - why do you, as a player, expect good results when you don't put thought, effort, or time into a task? You want something for nothing? Setting aside how "say yes or roll the dice" seems to mean something different to me, no, that's not it at all. Quite the opposite - if you're focusing on challenges built up around player cues, should not success in the game be based on their activity in those challenges? If so, then [I]those things we are not focusing on should not confer particular advantage to the PCs![/I] On average the results of things you skim over should be of no net help or hindrance. Note that is on average - you want to see some variation in the results, if only for sake of color. That means, sometimes you'll get someone scummy among your henchmen. Other times, you'll get someone who is more actively useful, and it comes out in the wash. [/QUOTE]
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