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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6107640" data-attributes="member: 6681948"><p>I'd take a counter-argument here. Hussar decided to dismiss the scene from the outset, without any knowledge (I assume) of what lay ahead. He was interested in getting the "whereever the next goal is", and was not interested in playing out anything in between. If the voyage across the desert had actually turned into a boring slog, then that would be the appropriate time to suggest, to the group, that this aspect of the scenario isn't very engaging to me - is it something that the rest of you (other players and GM) see a reason to play out, or might we skip ahead past the travelogue?</p><p></p><p>We end up speculating on what might be in the wasteland because the player made the call, not that nothing could possibly be of interest in the wasteland, but that he was uninterested in playing out anything that was not "the location at the end of the travel", and the GM (and other players) should immediately have acquiesced to his preferences in this regard.</p><p></p><p></p><p></p><p>Agreed. Ultimately, the PC's are sending out want ads for people willing to engage in assisting their meting out violence and vengeance. What kind of people do you think are likely to apply?</p><p></p><p></p><p></p><p>And this is how the typical "shopping expedition" plays out. You spend the average price, established by the PHB (no chance of a negotiated discount, and no possibility of being overcharged), and you get an average commodity (not a brittle spear that breaks on the first attack, but nothing special either). So maybe the problem is that we need to establish a "standard price" for which a L1 warrior will agree to risk his life for a day at your behest, a standard skill set and a standard level of loyalty for that L1 warrior, and if you want more, you work for it.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6107640, member: 6681948"] I'd take a counter-argument here. Hussar decided to dismiss the scene from the outset, without any knowledge (I assume) of what lay ahead. He was interested in getting the "whereever the next goal is", and was not interested in playing out anything in between. If the voyage across the desert had actually turned into a boring slog, then that would be the appropriate time to suggest, to the group, that this aspect of the scenario isn't very engaging to me - is it something that the rest of you (other players and GM) see a reason to play out, or might we skip ahead past the travelogue? We end up speculating on what might be in the wasteland because the player made the call, not that nothing could possibly be of interest in the wasteland, but that he was uninterested in playing out anything that was not "the location at the end of the travel", and the GM (and other players) should immediately have acquiesced to his preferences in this regard. Agreed. Ultimately, the PC's are sending out want ads for people willing to engage in assisting their meting out violence and vengeance. What kind of people do you think are likely to apply? And this is how the typical "shopping expedition" plays out. You spend the average price, established by the PHB (no chance of a negotiated discount, and no possibility of being overcharged), and you get an average commodity (not a brittle spear that breaks on the first attack, but nothing special either). So maybe the problem is that we need to establish a "standard price" for which a L1 warrior will agree to risk his life for a day at your behest, a standard skill set and a standard level of loyalty for that L1 warrior, and if you want more, you work for it. [/QUOTE]
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