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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6107964" data-attributes="member: 6681948"><p>I would not consider <em>asking</em> the GM to take suggestions controversial. But Hussar is not asking, nor suggesting. He has indicated the only acceptable action on the part of the GM is to provide him with six ready for combat mercenaries at the price list he considers appropriate (I assume there was a price established somewhere) who will carry out his wishes, engage in deadly combat, then walk away, never to be seen again. No other action is acceptable, and no distraction between this immediate hiring and the combat with the Grell is tolerable. If the GM were imposing similar restrictions on Hussar as a player, how do you think would that be received?</p><p></p><p></p><p> </p><p>Hussar wanted to hire mercenaries and the GM framed a “hiring mercenaries” scene. Hussar wants this, and the centipede, scenes to play out exactly in accordance of his preconception of how things should go. How is it any more acceptable for a player to demand absolute control over the scene than for a GM to demand absolute control over the scene?</p><p></p><p></p><p> </p><p>I have yet to read any statement by Hussar regarding the other players in the scene, other than (I believe) a comment that, when he offered to “give up the spotlight” to cut the scene, their indication that there was no need to do so. That doesn’t strike me as the other players having a similar desire to skip the scene.</p><p></p><p></p><p> </p><p>Well, why would the GM have any say over the actions of NPC’s? I suppose under the model presented, there’s no reason he should. Let’s just turn it over to Hussar to run the scene, since he clearly is the only one who should have any say on how it plays out. </p><p> </p><p>My typical bias would be to hand the players some combat short notes and have them run the mercenaries. However, I do know some players who prefer (to lesser and greater extents) to focus exclusively on running their own character, so this would be a situation they would wish to either avoid or cut scene.</p><p></p><p>I can think of dozens, maybe hundreds, of scenarios I would rather play through or GM than what you describe here. And none of them involves "grinding through a dungeon crawl" - and I don't know on what basis you are describing Hussar's play in that way.</p><p></p><p></p><p> </p><p>My statement was “<em>I <strong>don’t think</strong> the game is nearly as interesting if the PC’s live in a vacuum with a tattered backdrop, rather than a living world, in which to adventure.</em>” I think that’s pretty clearly a statement this is my preference. However, if you do not share that view, then how was </p><p></p><p></p><p> </p><p>by removing the living world in which the PC’s were adventuring, and replacing it with a new one? You claim you are not interested in engaging with the rest of the world, but clearly you were invested enough in it, in that one specific game, that its alteration utterly destroyed that game for yourself and, if I read you correctly, many or all of the other players.</p><p> </p><p></p><p> </p><p>I am still waiting for Hussar to tell us how he knew the wasteland was an irrelevant distraction before the characters even set foot in it. To recap, he decided he did not want to be bothered with crossing the desert. He proposed the “summon centipede” solution to avoid encountering that scene at all. So how does he know the scene would have been an irrelevant distraction? The GM didn’t force him to play it out, but accepted the centipede solution, so maybe that indicates the GM agreed it was an irrelevant distraction best resolved quickly, and was happy for the ability to do so. However, if the GM were to describe a frenetic trip on centipedeback through part of the wasteland, interrupted with an encounter the centipede did not permit be readily avoided, I don’t see how Hussar would immediately know this encounter is irrelevant, not to mention whether it was a pre-existing planned encounter or was modified or cut from whole cloth simply to frustrate the success of his brilliant plan, to allow him to dismiss the scene, sight unseen, as “bad Gming”.</p><p> </p><p>Like him, you seem to have had some bad experiences with GM styles you disliked, and you project this on every real or hypothetical scenario presented.</p><p> </p><p></p><p> </p><p>I’m not in favour of GM fiat being the sole determinant. Neither, however, am I in favour of one player’s fiat being the sole determinant, and that is what I perceive when any suggestion that the results of any player’s plan should be perfectly as he envisions them, with no possibility of complications that prevent the scene he has in his mind playing out as he has scripted it.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6107964, member: 6681948"] I would not consider [I]asking[/I] the GM to take suggestions controversial. But Hussar is not asking, nor suggesting. He has indicated the only acceptable action on the part of the GM is to provide him with six ready for combat mercenaries at the price list he considers appropriate (I assume there was a price established somewhere) who will carry out his wishes, engage in deadly combat, then walk away, never to be seen again. No other action is acceptable, and no distraction between this immediate hiring and the combat with the Grell is tolerable. If the GM were imposing similar restrictions on Hussar as a player, how do you think would that be received? Hussar wanted to hire mercenaries and the GM framed a “hiring mercenaries” scene. Hussar wants this, and the centipede, scenes to play out exactly in accordance of his preconception of how things should go. How is it any more acceptable for a player to demand absolute control over the scene than for a GM to demand absolute control over the scene? I have yet to read any statement by Hussar regarding the other players in the scene, other than (I believe) a comment that, when he offered to “give up the spotlight” to cut the scene, their indication that there was no need to do so. That doesn’t strike me as the other players having a similar desire to skip the scene. Well, why would the GM have any say over the actions of NPC’s? I suppose under the model presented, there’s no reason he should. Let’s just turn it over to Hussar to run the scene, since he clearly is the only one who should have any say on how it plays out. My typical bias would be to hand the players some combat short notes and have them run the mercenaries. However, I do know some players who prefer (to lesser and greater extents) to focus exclusively on running their own character, so this would be a situation they would wish to either avoid or cut scene. I can think of dozens, maybe hundreds, of scenarios I would rather play through or GM than what you describe here. And none of them involves "grinding through a dungeon crawl" - and I don't know on what basis you are describing Hussar's play in that way. My statement was “[I]I [B]don’t think[/B] the game is nearly as interesting if the PC’s live in a vacuum with a tattered backdrop, rather than a living world, in which to adventure.[/I]” I think that’s pretty clearly a statement this is my preference. However, if you do not share that view, then how was by removing the living world in which the PC’s were adventuring, and replacing it with a new one? You claim you are not interested in engaging with the rest of the world, but clearly you were invested enough in it, in that one specific game, that its alteration utterly destroyed that game for yourself and, if I read you correctly, many or all of the other players. I am still waiting for Hussar to tell us how he knew the wasteland was an irrelevant distraction before the characters even set foot in it. To recap, he decided he did not want to be bothered with crossing the desert. He proposed the “summon centipede” solution to avoid encountering that scene at all. So how does he know the scene would have been an irrelevant distraction? The GM didn’t force him to play it out, but accepted the centipede solution, so maybe that indicates the GM agreed it was an irrelevant distraction best resolved quickly, and was happy for the ability to do so. However, if the GM were to describe a frenetic trip on centipedeback through part of the wasteland, interrupted with an encounter the centipede did not permit be readily avoided, I don’t see how Hussar would immediately know this encounter is irrelevant, not to mention whether it was a pre-existing planned encounter or was modified or cut from whole cloth simply to frustrate the success of his brilliant plan, to allow him to dismiss the scene, sight unseen, as “bad Gming”. Like him, you seem to have had some bad experiences with GM styles you disliked, and you project this on every real or hypothetical scenario presented. I’m not in favour of GM fiat being the sole determinant. Neither, however, am I in favour of one player’s fiat being the sole determinant, and that is what I perceive when any suggestion that the results of any player’s plan should be perfectly as he envisions them, with no possibility of complications that prevent the scene he has in his mind playing out as he has scripted it. [/QUOTE]
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