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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6108323" data-attributes="member: 22779"><p>But, see, this last part? DON'T CARE. I don't want to. That's something that keeps getting left out of the discussion. I don't want to do this. And, before the strawmen start coming out, by "this" I mean this particular scene. I do not want to talk to these people. I would not interact with these NPC's in any way, if I didn't have to. Learning their life story is not part of anything. I simply do not care.</p><p></p><p></p><p></p><p>Both actually. I've never seen a DM who creates 50 pages of desert backstory then be perfectly fine leaving it on the floor if the players choose to ignore it. After all, I was told some pages ago that this was a perfectly good reason for the DM to force me to interact with the desert/wasteland. So, why is that a good reason, but this isn't?</p><p></p><p></p><p></p><p>Fair enough. But, why are you forcing me into play that I don't want? Why are you adding complications when there are already things to do in the game? If I was just hiring camp guards and then bringing them along for an extended period? Ok, fine. There's all sorts of ways to add in the interactions. But, in this specific example, they are there for a specific reason. Why add in a bunch of extraneous stuff when it's not needed, and, if the players have their way, will never actually come up in play?</p><p></p><p></p><p></p><p>Yes, they will. Because, over a long enough span of time, "sometimes" becomes always. Not every time, of course. But, it will happen.</p><p></p><p>Which means that the players have to treat every time as "this" time. Because, if they don't, then the sometimes will come up and bite them on the ass. Say that a bad thing will happen sometimes. The first three times we hire hirelings, nothing bad happens. So, we don't check. We don't bother playing through a bunch of pointless interactions, because the last three times we did, it was pointless because there was nothing to find. Then the fourth time, we miss the doppleganger and the entire party dies in their sleep. Or the thief steals our stuff. Or the spy reports on us. Whatever. The point is, unless we treat EVERY situation as the "sometimes" situation, we're going to have problems.</p><p></p><p>So, play grinds to a crawl because we have to treat every situation as being potentially hostile. At some point, the players are simply going to stop bothering trying things like this because they get tired of playing pixelbitching games with the DM where they have to "find the complication". </p><p></p><p>So, yes, this is why I feel that the GM is forcing people to do this. And nothing in this thread has convinced me of anything different. When GM's interpret "best" as hiring someone who will kill me in my sleep? Yeah, that's about as antagonistic as it gets. When I get a lame horse if I don't play through buying a horse? Even if I buy five horses no problem, I still have to play through every single time, because I have no idea when the "lame horse" complication is going to happen. When I am going to miss necessary resources if I don't mine every scene, despite having no actual connection to or interest in the scene? Because if I don't mine every scene, I'm going to have to come back later and do it anyway.</p><p></p><p>Do you really consider this to be good DMing advice?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6108323, member: 22779"] But, see, this last part? DON'T CARE. I don't want to. That's something that keeps getting left out of the discussion. I don't want to do this. And, before the strawmen start coming out, by "this" I mean this particular scene. I do not want to talk to these people. I would not interact with these NPC's in any way, if I didn't have to. Learning their life story is not part of anything. I simply do not care. Both actually. I've never seen a DM who creates 50 pages of desert backstory then be perfectly fine leaving it on the floor if the players choose to ignore it. After all, I was told some pages ago that this was a perfectly good reason for the DM to force me to interact with the desert/wasteland. So, why is that a good reason, but this isn't? Fair enough. But, why are you forcing me into play that I don't want? Why are you adding complications when there are already things to do in the game? If I was just hiring camp guards and then bringing them along for an extended period? Ok, fine. There's all sorts of ways to add in the interactions. But, in this specific example, they are there for a specific reason. Why add in a bunch of extraneous stuff when it's not needed, and, if the players have their way, will never actually come up in play? Yes, they will. Because, over a long enough span of time, "sometimes" becomes always. Not every time, of course. But, it will happen. Which means that the players have to treat every time as "this" time. Because, if they don't, then the sometimes will come up and bite them on the ass. Say that a bad thing will happen sometimes. The first three times we hire hirelings, nothing bad happens. So, we don't check. We don't bother playing through a bunch of pointless interactions, because the last three times we did, it was pointless because there was nothing to find. Then the fourth time, we miss the doppleganger and the entire party dies in their sleep. Or the thief steals our stuff. Or the spy reports on us. Whatever. The point is, unless we treat EVERY situation as the "sometimes" situation, we're going to have problems. So, play grinds to a crawl because we have to treat every situation as being potentially hostile. At some point, the players are simply going to stop bothering trying things like this because they get tired of playing pixelbitching games with the DM where they have to "find the complication". So, yes, this is why I feel that the GM is forcing people to do this. And nothing in this thread has convinced me of anything different. When GM's interpret "best" as hiring someone who will kill me in my sleep? Yeah, that's about as antagonistic as it gets. When I get a lame horse if I don't play through buying a horse? Even if I buy five horses no problem, I still have to play through every single time, because I have no idea when the "lame horse" complication is going to happen. When I am going to miss necessary resources if I don't mine every scene, despite having no actual connection to or interest in the scene? Because if I don't mine every scene, I'm going to have to come back later and do it anyway. Do you really consider this to be good DMing advice? [/QUOTE]
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