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You're doing what? Surprising the DM
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<blockquote data-quote="sheadunne" data-source="post: 6108779" data-attributes="member: 27570"><p>I'm not sure what this thread is about anymore, but it seems to have been regulated to two view points that are probably much more similar than different at the table. </p><p></p><p>It sounds like to me Hussars DM had a grumpy game session as a result of having his plot hijacked by changing player goals and rather than improvise interesting scenes (which he may not have had the tools to do or the inclination to do so) decided to drag out non-combat encounters as a way of dragging his feet until he was able to see how to reconnect the party to the original goal. Simply sounds like a bad day but not necessarily a bad DM. Haven't we all had bad days? If this sort of thing continued over multiple game session (which it sounds like it may have), then it leans more toward bad DMing.</p><p></p><p>I know I've had my moments as a player when I've hijacked a game, usually because the game hasn't met my particular needs or because the DM followed the module instead of the player's goals. As a DM I've had my moments of revenge on hijacking players by burying them in tedious tasks because they've taken me in directions I wasn't prepared to go and hadn't necessary wanted to go yet, and was having a grumpy day. Usually this type of thing results in next game corrections that bring the table back together again with shared goals and objectives. I'm not sure that's happened in Hussar's game, especially if the tediousness continued over several game sessions. One is a bad day, several is a bad DM. But I wasn't there to judge it. </p><p></p><p>I find great enjoyment as a DM in free-form narration and often run games that focus on those aspects, rather than goal/plot driven games. Depending on the group of players that can be hit or miss, but it's not a reflection of good or bad DMing. It's simply the wrong mix of people. But neither the individual players nor the DM should alter their preferred style of gaming for an individual. If you can't have fun playing the way you like, then why play at all?</p><p></p><p>When I'm playing I much prefer to get to the action, if I don't have complete control over the plot (which as a single player I should not), I'd rather not invest in it at all, probably because I care more about the story than a single character. Since I'm not invested in it, just take me to the action and leave the mundane, non action aspects out of the game, or if they have to be included, have other players dead with it (I've learned to not mind sitting out as long as it isn't for prolonged periods of time). This is usually why I run for one group of people and play with another group. Two different goals for gaming and I don't find either one better or more satisfactory than the other. They're both fun and interesting.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6108779, member: 27570"] I'm not sure what this thread is about anymore, but it seems to have been regulated to two view points that are probably much more similar than different at the table. It sounds like to me Hussars DM had a grumpy game session as a result of having his plot hijacked by changing player goals and rather than improvise interesting scenes (which he may not have had the tools to do or the inclination to do so) decided to drag out non-combat encounters as a way of dragging his feet until he was able to see how to reconnect the party to the original goal. Simply sounds like a bad day but not necessarily a bad DM. Haven't we all had bad days? If this sort of thing continued over multiple game session (which it sounds like it may have), then it leans more toward bad DMing. I know I've had my moments as a player when I've hijacked a game, usually because the game hasn't met my particular needs or because the DM followed the module instead of the player's goals. As a DM I've had my moments of revenge on hijacking players by burying them in tedious tasks because they've taken me in directions I wasn't prepared to go and hadn't necessary wanted to go yet, and was having a grumpy day. Usually this type of thing results in next game corrections that bring the table back together again with shared goals and objectives. I'm not sure that's happened in Hussar's game, especially if the tediousness continued over several game sessions. One is a bad day, several is a bad DM. But I wasn't there to judge it. I find great enjoyment as a DM in free-form narration and often run games that focus on those aspects, rather than goal/plot driven games. Depending on the group of players that can be hit or miss, but it's not a reflection of good or bad DMing. It's simply the wrong mix of people. But neither the individual players nor the DM should alter their preferred style of gaming for an individual. If you can't have fun playing the way you like, then why play at all? When I'm playing I much prefer to get to the action, if I don't have complete control over the plot (which as a single player I should not), I'd rather not invest in it at all, probably because I care more about the story than a single character. Since I'm not invested in it, just take me to the action and leave the mundane, non action aspects out of the game, or if they have to be included, have other players dead with it (I've learned to not mind sitting out as long as it isn't for prolonged periods of time). This is usually why I run for one group of people and play with another group. Two different goals for gaming and I don't find either one better or more satisfactory than the other. They're both fun and interesting. [/QUOTE]
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