Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6108795" data-attributes="member: 4937"><p>You are the one that first brought the term 'morphic' into play. I never made assertions about how 'morphic' the world was. You world may not be morphic, but you are the one that brought that red herring into this. Don't complain about luring people into an argument of definition over an irrelevant term of art that you introduced purely to lure people into an argument of definition over an irrelevant term of art. Arguing about whether or not something is 'morphic' completely evades the point that was being made. </p><p></p><p></p><p></p><p>Yes, and that is completely standard DMing as your many examples prove. But proving that it is bog standard GMing rather than a "morphic universe" demonstrates nothing about my opinions because you are the one that introduced 'morphic' to the discussion. </p><p></p><p>The objection I raised was that the outcome at stake was not predictable from the player's chosen mechanical resolution. It doesn't have to be a 'morphic universe' - something no one really cares about but you - to be unpredictable. It just requires heavy GM force justified by 'conflict resolution' overriding the logical results of task resolution. </p><p></p><p>And once again, you fail to notice just how radically different your approach is compared to Manbearcat on this issue, conflating the introduction of the previously unknown invisible ink as result of a perception check (improvisation of task resolution) with the introduction of a previously unknown chasm as a result of a failed ride check (improvisation of conflict resolution). The two things aren't remotely similar.</p><p></p><p>If you must label this, I suggest it's a 'schrodinger's universe' continually being discovered by all participants as we lift the box up. One we lift up the box, the cat is really dead. But noone observed the cat before the box was openned. Thus, not 'morphic' as you are defining it, but then again only you see to care about that.</p><p></p><p></p><p></p><p>Giving no regard to the players isn't really a good thing, but it isn't the definition of a railroad. It's quite possible to railroad the players while giving full regard to the players desires for the game. Note for example that Manbearcat's definition of 'railroad' could be seen as giving DMs that do railroad the benefit of the doubt that they are trying to deliver to the players what they want. It doesn't in fact say that the players object to this or that it is bad, merely that the goal is obtained by heavy handed use of GM force. Whereas, we both seem to agree that regardless of the merits of railroads, ignoring your player's interests isn't a good idea regardless of what you are playing and your theories about how to deliver the fun.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6108795, member: 4937"] You are the one that first brought the term 'morphic' into play. I never made assertions about how 'morphic' the world was. You world may not be morphic, but you are the one that brought that red herring into this. Don't complain about luring people into an argument of definition over an irrelevant term of art that you introduced purely to lure people into an argument of definition over an irrelevant term of art. Arguing about whether or not something is 'morphic' completely evades the point that was being made. Yes, and that is completely standard DMing as your many examples prove. But proving that it is bog standard GMing rather than a "morphic universe" demonstrates nothing about my opinions because you are the one that introduced 'morphic' to the discussion. The objection I raised was that the outcome at stake was not predictable from the player's chosen mechanical resolution. It doesn't have to be a 'morphic universe' - something no one really cares about but you - to be unpredictable. It just requires heavy GM force justified by 'conflict resolution' overriding the logical results of task resolution. And once again, you fail to notice just how radically different your approach is compared to Manbearcat on this issue, conflating the introduction of the previously unknown invisible ink as result of a perception check (improvisation of task resolution) with the introduction of a previously unknown chasm as a result of a failed ride check (improvisation of conflict resolution). The two things aren't remotely similar. If you must label this, I suggest it's a 'schrodinger's universe' continually being discovered by all participants as we lift the box up. One we lift up the box, the cat is really dead. But noone observed the cat before the box was openned. Thus, not 'morphic' as you are defining it, but then again only you see to care about that. Giving no regard to the players isn't really a good thing, but it isn't the definition of a railroad. It's quite possible to railroad the players while giving full regard to the players desires for the game. Note for example that Manbearcat's definition of 'railroad' could be seen as giving DMs that do railroad the benefit of the doubt that they are trying to deliver to the players what they want. It doesn't in fact say that the players object to this or that it is bad, merely that the goal is obtained by heavy handed use of GM force. Whereas, we both seem to agree that regardless of the merits of railroads, ignoring your player's interests isn't a good idea regardless of what you are playing and your theories about how to deliver the fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top