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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6109007" data-attributes="member: 22779"><p>What makes you think that I would not accept failure? Is there anything I've written to give that impression? Failure is fun. I have zero problem with failure. I would likely have problem with failure during a completely irrelevant scene where I have zero buy-in. But, that's not because of the failure, that's because that scene is boring.</p><p></p><p></p><p></p><p>So, basically, players at your table are obligated to accept any and all complications you generate as the DM and, if they don't like it, leave. Again, that's a perfectly fair way to run the game. At least you're honest and upfront enough about that to admit it. Thanks for that. Others in this thread have tried to put it back on me for not wanting to play that way and have tried to weasel out of these claims.</p><p></p><p>Take ownership of your game. Well done you sir.</p><p></p><p></p><p></p><p>And that's not what I meant. What I meant was, if a non-zero percentage of situations will have complications, then the players are forced to treat every situation as having complications. If the players have no control over whether those complications are actually relevant to their goals, and are obligated to play out those complications because the DM will kick them out of the group if they don't, then I would say that they are pretty heavily forced.</p><p></p><p></p><p></p><p>And that's fair. I play a much more focused game. </p><p></p><p></p><p></p><p>Then why is every single example in this thread countered with a laundry list of complications? Why has not a single person even simply accepted that you can hire hirelings without complications? N'raac has specifically stated that doing so would be boring, for one. </p><p></p><p></p><p></p><p>Yeah, the fact that you bring in Game of Thrones as an example of game play is pretty telling to be honest. You want a GoT style experience. To me, that would be a giant snoozefest and I am simply not interested. This is a style of game that does not interest me in any way, shape or form anymore. </p><p></p><p>Not that it's a bad thing. But, not my thing certainly. So, yeah, my advice to DM's would stand. You want to have a bonding experience between two PC's? Let them do it. Don't try to force it by tossing in some random bandits.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6109007, member: 22779"] What makes you think that I would not accept failure? Is there anything I've written to give that impression? Failure is fun. I have zero problem with failure. I would likely have problem with failure during a completely irrelevant scene where I have zero buy-in. But, that's not because of the failure, that's because that scene is boring. So, basically, players at your table are obligated to accept any and all complications you generate as the DM and, if they don't like it, leave. Again, that's a perfectly fair way to run the game. At least you're honest and upfront enough about that to admit it. Thanks for that. Others in this thread have tried to put it back on me for not wanting to play that way and have tried to weasel out of these claims. Take ownership of your game. Well done you sir. And that's not what I meant. What I meant was, if a non-zero percentage of situations will have complications, then the players are forced to treat every situation as having complications. If the players have no control over whether those complications are actually relevant to their goals, and are obligated to play out those complications because the DM will kick them out of the group if they don't, then I would say that they are pretty heavily forced. And that's fair. I play a much more focused game. Then why is every single example in this thread countered with a laundry list of complications? Why has not a single person even simply accepted that you can hire hirelings without complications? N'raac has specifically stated that doing so would be boring, for one. Yeah, the fact that you bring in Game of Thrones as an example of game play is pretty telling to be honest. You want a GoT style experience. To me, that would be a giant snoozefest and I am simply not interested. This is a style of game that does not interest me in any way, shape or form anymore. Not that it's a bad thing. But, not my thing certainly. So, yeah, my advice to DM's would stand. You want to have a bonding experience between two PC's? Let them do it. Don't try to force it by tossing in some random bandits. [/QUOTE]
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