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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6109010" data-attributes="member: 22779"><p>Are things you have no knowledge of relevant to you right now N'raac? Really? How? How can you possibly know that they are relevant to you?</p><p></p><p></p><p></p><p>Umm, no?</p><p></p><p>What's wrong with improvisation? Improvisation is fine. But, the point that keeps getting ignored is that the nomads are NOT RELEVANT TO THE PLAYERS UNTIL <strong><u>AFTER </u></strong> they are interacted with. There is no buy-in from the players. The players have no reason to interact with the nomads whatsoever, other than being obligated to do so by the DM.</p><p></p><p>The siege is directly relevant to the player goals. They have many very easily understood reasons for interacting with the siege in a variety of ways.</p><p></p><p>All of the reasons for interacting with the nomads are post-hoc justifcations. So, basically the players get to stumble around in the dark, waiting for the DM to hand down from on high the reasons why they are interacting with something that has no relation to their stated goals.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6109010, member: 22779"] Are things you have no knowledge of relevant to you right now N'raac? Really? How? How can you possibly know that they are relevant to you? Umm, no? What's wrong with improvisation? Improvisation is fine. But, the point that keeps getting ignored is that the nomads are NOT RELEVANT TO THE PLAYERS UNTIL [B][U]AFTER [/U][/B] they are interacted with. There is no buy-in from the players. The players have no reason to interact with the nomads whatsoever, other than being obligated to do so by the DM. The siege is directly relevant to the player goals. They have many very easily understood reasons for interacting with the siege in a variety of ways. All of the reasons for interacting with the nomads are post-hoc justifcations. So, basically the players get to stumble around in the dark, waiting for the DM to hand down from on high the reasons why they are interacting with something that has no relation to their stated goals. [/QUOTE]
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