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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6109060" data-attributes="member: 42582"><p>From my point of the view, here are the basic dynamics of this thread.</p><p></p><p>Hussar: I once had this bad play experience - I did this thing (centipede to cross desert) and this other thing (hirelings to get vengeance on grell), and the GM, rather than rolling with it and following my cues, insisted on running through pointless and boring stuff involving Use Rope and Ride checks (for the desert crossing) and job interviews (for the hirelings). I thought that was pretty bad GMing.</p><p></p><p>Multiple other posters: Actually, your GM was probably a fine GM and you're a bad player for thinking that the GM might have made bad calls in choosing how to adjudicate and resolve your ideas and frame scenes in response to them. Furthermore, if the GM tried to run the sort of game you seem to be calling for than that would be a type of pandering to players that would wreck the game. And still furthermore, you were probably wrecking the game for the other players involved.</p><p></p><p>Me: WTF? Maybe you don't want to play Hussar's way - after all, he's even talked about his preferred style and how it might be different from yours. But Hussar is talking about a completely coherent and viable way of playing an RPG, which I'm also a big fan of both as player and GM. And I can completely see why Hussar thought his experience was pretty bad. That sort of experience would make (and has made) me quit a game too.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6109060, member: 42582"] From my point of the view, here are the basic dynamics of this thread. Hussar: I once had this bad play experience - I did this thing (centipede to cross desert) and this other thing (hirelings to get vengeance on grell), and the GM, rather than rolling with it and following my cues, insisted on running through pointless and boring stuff involving Use Rope and Ride checks (for the desert crossing) and job interviews (for the hirelings). I thought that was pretty bad GMing. Multiple other posters: Actually, your GM was probably a fine GM and you're a bad player for thinking that the GM might have made bad calls in choosing how to adjudicate and resolve your ideas and frame scenes in response to them. Furthermore, if the GM tried to run the sort of game you seem to be calling for than that would be a type of pandering to players that would wreck the game. And still furthermore, you were probably wrecking the game for the other players involved. Me: WTF? Maybe you don't want to play Hussar's way - after all, he's even talked about his preferred style and how it might be different from yours. But Hussar is talking about a completely coherent and viable way of playing an RPG, which I'm also a big fan of both as player and GM. And I can completely see why Hussar thought his experience was pretty bad. That sort of experience would make (and has made) me quit a game too. [/QUOTE]
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