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You're doing what? Surprising the DM
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<blockquote data-quote="JamesonCourage" data-source="post: 6109106" data-attributes="member: 6668292"><p>I guess that means that you have a beef with the 2e PHB. Not that it's in this thread arguing for it, but okay. I accept your grievance, and it has been noted.</p><p></p><p></p><p>Which limits what kind of twist / reveal you can use, which means that I do think it is "generally true". Though, of course, you're right, you can certainly work around that, and use reveals where everything is relevant (the guy who has been helping us is actually the bad guy / an angel / a ghost / whatever).</p><p></p><p>Depending on the context of the siege, yes. The same could be said of the desert (again, depending on context).</p><p></p><p>Right... so it'd be a complication that stops you from interacting with the city, but is directly relevant to it... and both can be improvised or placed in advance (depending on preference or play style).</p><p></p><p>The siege can have absolutely the same effect on things that the desert can, it just has a different backdrop. They can both help / hurt your attempt to get into the city, and can both be planned for / decided in advance / randomly rolled / improvised. I'm trying to figure out why one is unacceptable, but the other is fine.</p><p></p><p>Um, not that I can see? The players want to be inside the city. The city and desert both stop this. Both are obstacles that prevent them from being where they want to be, and they both have to be dealt with before the players can be where they want to be. What's the difference?</p><p></p><p>So... make sure there's action in the desert? Right? I'm trying to figure out the difference here, and your post didn't have anything that clicked with me. And I don't mean resonate, I mean nothing really got clarified, even, as to why this is different. Is it the backdrop? That's my best guess, right now. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6109106, member: 6668292"] I guess that means that you have a beef with the 2e PHB. Not that it's in this thread arguing for it, but okay. I accept your grievance, and it has been noted. Which limits what kind of twist / reveal you can use, which means that I do think it is "generally true". Though, of course, you're right, you can certainly work around that, and use reveals where everything is relevant (the guy who has been helping us is actually the bad guy / an angel / a ghost / whatever). Depending on the context of the siege, yes. The same could be said of the desert (again, depending on context). Right... so it'd be a complication that stops you from interacting with the city, but is directly relevant to it... and both can be improvised or placed in advance (depending on preference or play style). The siege can have absolutely the same effect on things that the desert can, it just has a different backdrop. They can both help / hurt your attempt to get into the city, and can both be planned for / decided in advance / randomly rolled / improvised. I'm trying to figure out why one is unacceptable, but the other is fine. Um, not that I can see? The players want to be inside the city. The city and desert both stop this. Both are obstacles that prevent them from being where they want to be, and they both have to be dealt with before the players can be where they want to be. What's the difference? So... make sure there's action in the desert? Right? I'm trying to figure out the difference here, and your post didn't have anything that clicked with me. And I don't mean resonate, I mean nothing really got clarified, even, as to why this is different. Is it the backdrop? That's my best guess, right now. As always, play what you like :) [/QUOTE]
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