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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6109131" data-attributes="member: 22779"><p>When those complications might be someone who will kill the party in their sleep? When the complications might very well delay us significantly for no relevant purpose? When those complications could lead to failing to achieve our stated goals? </p><p></p><p>Really? </p><p></p><p>And, JC, could you point to where I am trying to make sweeping claims? I'm not saying my way is great for all tables. I've actually repeatedly stated that that's not true. Most definitely my approach would not work for your table or for Celebrim's. And I've stated that pretty clearly more than once.</p><p></p><p>This is how I want to play. Nothing more. However, even though I've stated that repeatedly, I'm still being called whiney because of it. Heck, even Abraxus above here is pretty clearly calling me out for being judgmental on other playstyles, even though I've repeatedly stated that my preferences are my own and not judgements on what other people like. </p><p></p><p>I have zero problems believing that you or others would find my games flat and shallow. I can totally believe that. I do not look to novels for inspiration, I look to short and flash fiction. Which means cutting out tons of details and cutting to the bone. In short and flash fiction, you simply don't have the space to go into fifteen different plot lines and a cast of thousands. I approach RPG's the exact same way. I don't believe that the journey is the point of gaming. The climax and the resolution is the point of gaming for me. Granted, you need some sort of journey, of course. That's just good story telling. But, I consider many of the campaigns I've played in (and more than a few I've DM'd) to be journeys with very little purpose.</p><p></p><p>I don't play that way anymore. So, no, I don't want to play in a game where I am obligated to explore every single complication that the DM wants to toss onto the table just because the DM puts it out there. I want to have the option to ignore complications and move on to stuff that I am engaged in. At some tables, that won't happen. At others it will. I'll play at the latter tables thanks. You can keep yours.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6109131, member: 22779"] When those complications might be someone who will kill the party in their sleep? When the complications might very well delay us significantly for no relevant purpose? When those complications could lead to failing to achieve our stated goals? Really? And, JC, could you point to where I am trying to make sweeping claims? I'm not saying my way is great for all tables. I've actually repeatedly stated that that's not true. Most definitely my approach would not work for your table or for Celebrim's. And I've stated that pretty clearly more than once. This is how I want to play. Nothing more. However, even though I've stated that repeatedly, I'm still being called whiney because of it. Heck, even Abraxus above here is pretty clearly calling me out for being judgmental on other playstyles, even though I've repeatedly stated that my preferences are my own and not judgements on what other people like. I have zero problems believing that you or others would find my games flat and shallow. I can totally believe that. I do not look to novels for inspiration, I look to short and flash fiction. Which means cutting out tons of details and cutting to the bone. In short and flash fiction, you simply don't have the space to go into fifteen different plot lines and a cast of thousands. I approach RPG's the exact same way. I don't believe that the journey is the point of gaming. The climax and the resolution is the point of gaming for me. Granted, you need some sort of journey, of course. That's just good story telling. But, I consider many of the campaigns I've played in (and more than a few I've DM'd) to be journeys with very little purpose. I don't play that way anymore. So, no, I don't want to play in a game where I am obligated to explore every single complication that the DM wants to toss onto the table just because the DM puts it out there. I want to have the option to ignore complications and move on to stuff that I am engaged in. At some tables, that won't happen. At others it will. I'll play at the latter tables thanks. You can keep yours. [/QUOTE]
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