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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6109135" data-attributes="member: 22779"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Yeah, I'd say that's pretty spot on. The desert is not, in any way, related to the city, other than by the most casual - location. The fact that I have to cross a desert to get to Las Vegas doesn't make the desert relevant to Las Vegas. If, OTOH, there are a bunch of zombies trying to break in past the barricades to eat the brains of those in Las Vegas, I'd say that's pretty relevant.</p><p></p><p>Also note, that the siege is relevant for the entire time that we are in the city. Unless, of course, we decide to end the siege first, which is possible. But, in all likelihood, the siege will be a relevant complication for the entire scenario.</p><p></p><p>The desert only becomes relevant after we have interacted with it. And, once we have interacted with the stuff in the desert and reached the city, the desert stops being relevant. </p><p></p><p>And that's the primary difference for me. The desert is just a road block. It's dragging out the scenario for no purpose, AFAIC. There's nothing there that we want to engage with, although post hoc there could be justifications added later (hey, it's a good thing we stopped and talked to those random nomads, it let us know about that secret entrance). But, once it's been interacted with, it's done. </p><p></p><p>The siege is a major element linked and entwined with our goals. The desert is just one more roadblock on the way.</p><p></p><p>Does that make the difference clearer?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6109135, member: 22779"] :D Yeah, I'd say that's pretty spot on. The desert is not, in any way, related to the city, other than by the most casual - location. The fact that I have to cross a desert to get to Las Vegas doesn't make the desert relevant to Las Vegas. If, OTOH, there are a bunch of zombies trying to break in past the barricades to eat the brains of those in Las Vegas, I'd say that's pretty relevant. Also note, that the siege is relevant for the entire time that we are in the city. Unless, of course, we decide to end the siege first, which is possible. But, in all likelihood, the siege will be a relevant complication for the entire scenario. The desert only becomes relevant after we have interacted with it. And, once we have interacted with the stuff in the desert and reached the city, the desert stops being relevant. And that's the primary difference for me. The desert is just a road block. It's dragging out the scenario for no purpose, AFAIC. There's nothing there that we want to engage with, although post hoc there could be justifications added later (hey, it's a good thing we stopped and talked to those random nomads, it let us know about that secret entrance). But, once it's been interacted with, it's done. The siege is a major element linked and entwined with our goals. The desert is just one more roadblock on the way. Does that make the difference clearer? [/QUOTE]
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