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<blockquote data-quote="Celebrim" data-source="post: 6109151" data-attributes="member: 4937"><p>I'd like to point out that I have no particular problem with this sort of resolution, and might use something similar depending on the circumstances. I also want to point out that I've suggested something very similar as a possible resolution - letting it all ride on a diplomacy check. I'd also like to point out that I've suggested that the results of a very good diplomacy check could be you recruit a bunch of zealous templars who are fanatical about killing grells and demand no pay.</p><p></p><p>I would also like to point out that Hussar has repeatedly asserted in the face of lots of evidence otherwise, that noone has has suggested making the 'complications' positive or favorable to the player. Yet there are dozens of examples to the contrary.</p><p></p><p>However, what I have claimed and do assert is that letting it all ride on a roll isn't the only or necessarily best way to play to things out. I'd also like to point out though that this sort of menial task - conducting interviews with low level hirelings, shopping, and the like - is something that once the PC's are sufficiently high level generally gets delegated as a task to loyal and reliable NPC, in which case it pretty much is always resolved by letting it ride on a single skill check (albiet, the NPCs). This is because even in cases when resolving something in detail is preferred by circumstance, it's seldom preferable to continue that model in the long term unless its very core to the player's agenda because everything becomes dull over time. We might interview low level hirelings when you are first level, but when you are 10th your relationship to low level hirelings has completely changed - at 10th the model of play is probably closer to the 'scouring of the shire' or the mustering of the Two Rivers under the banner of Mantharen in Wheel of Time. 'Interviews' as such are only going to be really played out with other great lords, and the players are unlikely to even recognize that what is going on is analogous to interviewing hirelings. We might play out crossing the desert in detail the first time, but each successive time we cross the same desert it becomes less interesting to dwell on the details.</p><p></p><p></p><p></p><p>Well, yes, exactly.</p><p></p><p></p><p></p><p>At my table at least, there is far more than that riding on the thematically significant moment of first obtaining a position where you are now a captain and commander of men. Or have you missed that from my description of setting?</p><p></p><p></p><p></p><p>Once again, you are using 'railroad' in a way that it is not defined, and which leads me to believe that you just use the term to mean 'badwrongfun'. 'Railroad' has to do with GM force, not with whether some details of setting are present before play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6109151, member: 4937"] I'd like to point out that I have no particular problem with this sort of resolution, and might use something similar depending on the circumstances. I also want to point out that I've suggested something very similar as a possible resolution - letting it all ride on a diplomacy check. I'd also like to point out that I've suggested that the results of a very good diplomacy check could be you recruit a bunch of zealous templars who are fanatical about killing grells and demand no pay. I would also like to point out that Hussar has repeatedly asserted in the face of lots of evidence otherwise, that noone has has suggested making the 'complications' positive or favorable to the player. Yet there are dozens of examples to the contrary. However, what I have claimed and do assert is that letting it all ride on a roll isn't the only or necessarily best way to play to things out. I'd also like to point out though that this sort of menial task - conducting interviews with low level hirelings, shopping, and the like - is something that once the PC's are sufficiently high level generally gets delegated as a task to loyal and reliable NPC, in which case it pretty much is always resolved by letting it ride on a single skill check (albiet, the NPCs). This is because even in cases when resolving something in detail is preferred by circumstance, it's seldom preferable to continue that model in the long term unless its very core to the player's agenda because everything becomes dull over time. We might interview low level hirelings when you are first level, but when you are 10th your relationship to low level hirelings has completely changed - at 10th the model of play is probably closer to the 'scouring of the shire' or the mustering of the Two Rivers under the banner of Mantharen in Wheel of Time. 'Interviews' as such are only going to be really played out with other great lords, and the players are unlikely to even recognize that what is going on is analogous to interviewing hirelings. We might play out crossing the desert in detail the first time, but each successive time we cross the same desert it becomes less interesting to dwell on the details. Well, yes, exactly. At my table at least, there is far more than that riding on the thematically significant moment of first obtaining a position where you are now a captain and commander of men. Or have you missed that from my description of setting? Once again, you are using 'railroad' in a way that it is not defined, and which leads me to believe that you just use the term to mean 'badwrongfun'. 'Railroad' has to do with GM force, not with whether some details of setting are present before play. [/QUOTE]
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