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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6109171" data-attributes="member: 6681948"><p>Same disconnect. I am perfectly happy that neither the players nor the PC’s see any reason to do anything but press on to the city, in either case. That does not mean they automatically achieve that success. Much like when your party engaged the Grell with the intention of slaying it and passing beyond he choke point it guarded, but your intentions failed and you were driven back, and lost a party member.</p><p></p><p></p><p></p><p></p><p>If they want to get to the city beyond the desert, they must pass through the desert. If they see a distant spire glinting as if made of gold as they cross the desert, they choose how to react, with “investigate” and “ignore” both being perfectly valid choices. </p><p> </p><p>If three Giant Desert Scorpions spring from hiding, they also have choices. I guess they could choose to deny all interaction and just keep walking, but unlike the spire, the scorpions will take actions themselves. With the scorpions defeated or driven off, the PC’s could carry on, investigate their hiding places, search for a lair, bury their bodies, or eat them, with varying potential results.</p><p> </p><p>The players control the actions and reactions of their characters, and what those characters try to do. Perhaps they avoid the scorpions entirely because they take a different path, or evade them by flying overhead. They do not, however, dictate the results. It would be cool to slay one with a single mighty blow, or resist their poison and valiantly battle onward, but those desired results materialize only if the dice permit.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6109171, member: 6681948"] Same disconnect. I am perfectly happy that neither the players nor the PC’s see any reason to do anything but press on to the city, in either case. That does not mean they automatically achieve that success. Much like when your party engaged the Grell with the intention of slaying it and passing beyond he choke point it guarded, but your intentions failed and you were driven back, and lost a party member. If they want to get to the city beyond the desert, they must pass through the desert. If they see a distant spire glinting as if made of gold as they cross the desert, they choose how to react, with “investigate” and “ignore” both being perfectly valid choices. If three Giant Desert Scorpions spring from hiding, they also have choices. I guess they could choose to deny all interaction and just keep walking, but unlike the spire, the scorpions will take actions themselves. With the scorpions defeated or driven off, the PC’s could carry on, investigate their hiding places, search for a lair, bury their bodies, or eat them, with varying potential results. The players control the actions and reactions of their characters, and what those characters try to do. Perhaps they avoid the scorpions entirely because they take a different path, or evade them by flying overhead. They do not, however, dictate the results. It would be cool to slay one with a single mighty blow, or resist their poison and valiantly battle onward, but those desired results materialize only if the dice permit. [/QUOTE]
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