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<blockquote data-quote="N'raac" data-source="post: 6109191" data-attributes="member: 6681948"><p>If the GM is out to kill the party, delay them for no relevant purpose (and I include “player enjoyment of the game” as a relevant purpose) and/or never let them achieve their goals, he has an infinite array of mechanisms to do so. The problem here is not the complications, but the GM. So we come back to your assumption that ever GM is out to screw you over.</p><p> </p><p>The GM can easily give that Grell some bonuses and lots of hit points so it slaughters the entire party. Does that make it a good game because you wanted to fight the Grell and you did?</p><p></p><p>You decided you wanted to hire mercenaries to help fight the Grell. You have stated that added combat punch was valuable, if not essential. You gave the mercenaries importance by adding them to your plan, and in so doing, you made them relevant.</p><p></p><p>Had there been prior easy hirings of mercenaries in that game, or did you just assume that hiing mercenaries was simple and easy in this game? If the players have done this half a dozen times before, and now the ground rules are changing, a discussion seems to be in order. If you just assumed it would work one way and the GM assumed it would work another, it does not follow that the GM is the problem. It seems the other players were fine with it playing out this way, so I suspect either that is the way they are used to playing, or no similar situation previously arose.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6109191, member: 6681948"] If the GM is out to kill the party, delay them for no relevant purpose (and I include “player enjoyment of the game” as a relevant purpose) and/or never let them achieve their goals, he has an infinite array of mechanisms to do so. The problem here is not the complications, but the GM. So we come back to your assumption that ever GM is out to screw you over. The GM can easily give that Grell some bonuses and lots of hit points so it slaughters the entire party. Does that make it a good game because you wanted to fight the Grell and you did? You decided you wanted to hire mercenaries to help fight the Grell. You have stated that added combat punch was valuable, if not essential. You gave the mercenaries importance by adding them to your plan, and in so doing, you made them relevant. Had there been prior easy hirings of mercenaries in that game, or did you just assume that hiing mercenaries was simple and easy in this game? If the players have done this half a dozen times before, and now the ground rules are changing, a discussion seems to be in order. If you just assumed it would work one way and the GM assumed it would work another, it does not follow that the GM is the problem. It seems the other players were fine with it playing out this way, so I suspect either that is the way they are used to playing, or no similar situation previously arose. [/QUOTE]
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