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You're doing what? Surprising the DM
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<blockquote data-quote="JamesonCourage" data-source="post: 6109491" data-attributes="member: 6668292"><p>Really. People fail all the time.</p><p></p><p>And really, it's okay for it to happen in-game, too. </p><p></p><p>Well, you've said it was "your advice to DMs" without qualifiers in that advice, and you've had a couple "this guy isn't a bad DM?" posts. Both of those strike me as generalizations on what a "good" way to play is, and what a "bad" way to play is.</p><p></p><p>It feels like you're still ignoring what I've explicitly stated (you don't have to explore every single complication), but okay. It basically does boil down to "play style difference", and even if I can't quite parse what yours is based on this discussion, I'm okay saying "sounds good to me; you play your way, and I'll play mine."</p><p></p><p></p><p>I see part of the disconnect. Just a couple pages ago, in post #612, I said "Depending on the context of the siege, yes. The same could be said of the desert (again, depending on context)." There's absolutely nothing stopping the desert (or anything in it) from being related to the city.</p><p></p><p>Yes, you've now established this as a long-lasting complication, as compared to a short one.</p><p></p><p>Um, only if it's literally "cross the desert" and that's it. But, other options have been proposed, but they are "railroading" or "contrived", while the siege isn't. And, both the siege and desert can be pre-planned for by the GM, or improvised, or rolled for, or whatever. I can't see the difference yet, assuming both hold something relevant to the city.</p><p></p><p>Not quite, no. The desert, even without anything extra, is serving the same exact purpose as the siege -stopping you from getting in the city. The circumstances are different, as are the ways of dealing with it, but both the desert (without anything extra) and the siege both only serve one function at any base level: they stop you from getting to your goal in the city. You can make both more relevant by adding more to it.</p><p></p><p>Is the backdrop the big difference here? If you say yes, I'll accept that. I just can't see another difference yet. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6109491, member: 6668292"] Really. People fail all the time. And really, it's okay for it to happen in-game, too. Well, you've said it was "your advice to DMs" without qualifiers in that advice, and you've had a couple "this guy isn't a bad DM?" posts. Both of those strike me as generalizations on what a "good" way to play is, and what a "bad" way to play is. It feels like you're still ignoring what I've explicitly stated (you don't have to explore every single complication), but okay. It basically does boil down to "play style difference", and even if I can't quite parse what yours is based on this discussion, I'm okay saying "sounds good to me; you play your way, and I'll play mine." I see part of the disconnect. Just a couple pages ago, in post #612, I said "Depending on the context of the siege, yes. The same could be said of the desert (again, depending on context)." There's absolutely nothing stopping the desert (or anything in it) from being related to the city. Yes, you've now established this as a long-lasting complication, as compared to a short one. Um, only if it's literally "cross the desert" and that's it. But, other options have been proposed, but they are "railroading" or "contrived", while the siege isn't. And, both the siege and desert can be pre-planned for by the GM, or improvised, or rolled for, or whatever. I can't see the difference yet, assuming both hold something relevant to the city. Not quite, no. The desert, even without anything extra, is serving the same exact purpose as the siege -stopping you from getting in the city. The circumstances are different, as are the ways of dealing with it, but both the desert (without anything extra) and the siege both only serve one function at any base level: they stop you from getting to your goal in the city. You can make both more relevant by adding more to it. Is the backdrop the big difference here? If you say yes, I'll accept that. I just can't see another difference yet. As always, play what you like :) [/QUOTE]
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