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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6109504" data-attributes="member: 42582"><p>No.</p><p></p><p>Darn! To achieve my goal in the city I have to interact with the city (which happens to be under siege)! Cool.</p><p></p><p>I think you are running together the ingame and the metagame.</p><p></p><p>The PCs' goal is in the city. The <em>players'</em> goal is to have a fun time trying to resolve their PCs' goals.</p><p></p><p>The desert, which has nothing to do with the city, isn't bound up in resolution of the PCs' goals. The city is.</p><p></p><p>You and Nagol both seem to be analysing the situation purely procedurally/causally: both the desert and the siege are procedural/causal obstacles to the PCs achieving their goal.</p><p></p><p> [MENTION=22779]Hussar[/MENTION] and I are looking at the situation narratively/thematically/topically: the city is the focus of play, and the siege is an aspect of the city. It's an obstacle to the PCs; but for the <em>players</em> it's part of what they are wanting to engage with in the game.</p><p></p><p>Here's another example: the PCs are on their way to a meeting with the Montagues, and are ambushed by some Capulets in the streets of Verona; vs the PCs are on their way to a meeting with Montagues, and fall down a manhole into a sewer encounter with an otyugh. The first would be relevant; the second a distraction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6109504, member: 42582"] No. Darn! To achieve my goal in the city I have to interact with the city (which happens to be under siege)! Cool. I think you are running together the ingame and the metagame. The PCs' goal is in the city. The [I]players'[/I] goal is to have a fun time trying to resolve their PCs' goals. The desert, which has nothing to do with the city, isn't bound up in resolution of the PCs' goals. The city is. You and Nagol both seem to be analysing the situation purely procedurally/causally: both the desert and the siege are procedural/causal obstacles to the PCs achieving their goal. [MENTION=22779]Hussar[/MENTION] and I are looking at the situation narratively/thematically/topically: the city is the focus of play, and the siege is an aspect of the city. It's an obstacle to the PCs; but for the [I]players[/I] it's part of what they are wanting to engage with in the game. Here's another example: the PCs are on their way to a meeting with the Montagues, and are ambushed by some Capulets in the streets of Verona; vs the PCs are on their way to a meeting with Montagues, and fall down a manhole into a sewer encounter with an otyugh. The first would be relevant; the second a distraction. [/QUOTE]
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