Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6109515" data-attributes="member: 6668292"><p>I don't think I am. I've talked extensively about complications; obviously, which almost exclusively appeals to the players, not to the PCs. I'm keeping the in-game and the meta-game separate.</p><p></p><p>Exactly. Which means the desert can be quite fun, potentially.</p><p></p><p>Well, the desert isn't related <em>necessarily</em>. This seems to be a sticking point for this conversation.</p><p></p><p>Then again, you're having the city besieged. That has nothing to do with Hussar's goal which is <em>inside the city</em>. Both are merely roadblocks put in the way, and both can be made relevant or kept separate from whatever the goal in the city is. The difference is in backdrop.</p><p></p><p>Based on what Hussar has said in this thread, I disagree. Hussar wants to be in the city. He wants to be dealing with the goal inside, not stopped from getting inside. That's (now) why he doesn't like the desert. Before it was just tedium, but it seems like it's boiled down to "I want to deal with my goal, and not deal with stuff unrelated to it (or some variation of this... it's been hard to pin down)". If that's the case, then the city is just as much an unrelated roadblock as the desert. It's related to the city, but that's just "setting". The city is not "plot", as Hussar described it. Only his goal within the city is.</p><p></p><p>Well, that's a moving target depending on the table. Obviously, "the players want to engage with it = good" makes sense to me.</p><p></p><p>Well, yes, but that's an entirely different situation. This one is "on the way to meet with this family, we're ambushed by their enemies." The other is "on the way to our goal, something got in our way, stopping us from getting there." </p><p></p><p>The difference is because the siege may have absolutely nothing to do with the goal in the city. If, say, the siege was there to obtain the same object, or whatever, then <em>now</em> it's related. But, the desert can be related in the same manner (though different means). Otherwise, both are <em>unrelated to the goal</em>. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6109515, member: 6668292"] I don't think I am. I've talked extensively about complications; obviously, which almost exclusively appeals to the players, not to the PCs. I'm keeping the in-game and the meta-game separate. Exactly. Which means the desert can be quite fun, potentially. Well, the desert isn't related [I]necessarily[/I]. This seems to be a sticking point for this conversation. Then again, you're having the city besieged. That has nothing to do with Hussar's goal which is [I]inside the city[/I]. Both are merely roadblocks put in the way, and both can be made relevant or kept separate from whatever the goal in the city is. The difference is in backdrop. Based on what Hussar has said in this thread, I disagree. Hussar wants to be in the city. He wants to be dealing with the goal inside, not stopped from getting inside. That's (now) why he doesn't like the desert. Before it was just tedium, but it seems like it's boiled down to "I want to deal with my goal, and not deal with stuff unrelated to it (or some variation of this... it's been hard to pin down)". If that's the case, then the city is just as much an unrelated roadblock as the desert. It's related to the city, but that's just "setting". The city is not "plot", as Hussar described it. Only his goal within the city is. Well, that's a moving target depending on the table. Obviously, "the players want to engage with it = good" makes sense to me. Well, yes, but that's an entirely different situation. This one is "on the way to meet with this family, we're ambushed by their enemies." The other is "on the way to our goal, something got in our way, stopping us from getting there." The difference is because the siege may have absolutely nothing to do with the goal in the city. If, say, the siege was there to obtain the same object, or whatever, then [I]now[/I] it's related. But, the desert can be related in the same manner (though different means). Otherwise, both are [I]unrelated to the goal[/I]. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top