Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jackinthegreen" data-source="post: 6109619" data-attributes="member: 6678119"><p>So far we've gotten no indication from Hussar (as far as I can tell, and I'm not about to go through the whole thread again at this point) to determine what <em>exactly</em> was the goal other than "the city." So the only thing I think I can say to that is "There's a siege on the city, and since 'the city' is the goal then the siege is relevant regardless of the specifics of what the siege is doing besides attacking the city."</p><p></p><p>I can't make it my own little story because it never was and never will be mine since it was that singular experience @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> had. After contemplating it a bit I'm wondering if there simply isn't enough information to even do "what ifs."</p><p></p><p>But I do think that I would change things for different groups of people, even if it was a published adventure. And those players are going to influence what I play for them. What I like isn't the biggest factor because I am merely an accomplice to the players. A DM without players is like a business without customers. And like any good business, I'd better be able to change if my customers change. I'd also better make sure I don't get too comfortable if my players do stay the same because doing the same old stuff can get old.</p><p></p><p>I dunno, maybe I'm just a neophyte hoping I don't suffer the same fate as getting into a rut where I have such a strong preference for a mode of play that I can't even imagine doing anything else much less attempt it. Here's hoping my ADHD will keep me from getting so attached to a certain playstyle that I can't understand or do anything else.</p><p></p><p>Sorry for the rant, but I felt I needed to say some stuff. I can't imagine not taking the players into account, and the fact that there will be different players than the ones I'm used to means that I need to be flexible both within and without certain comfort zones.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6109619, member: 6678119"] So far we've gotten no indication from Hussar (as far as I can tell, and I'm not about to go through the whole thread again at this point) to determine what [I]exactly[/I] was the goal other than "the city." So the only thing I think I can say to that is "There's a siege on the city, and since 'the city' is the goal then the siege is relevant regardless of the specifics of what the siege is doing besides attacking the city." I can't make it my own little story because it never was and never will be mine since it was that singular experience @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] had. After contemplating it a bit I'm wondering if there simply isn't enough information to even do "what ifs." But I do think that I would change things for different groups of people, even if it was a published adventure. And those players are going to influence what I play for them. What I like isn't the biggest factor because I am merely an accomplice to the players. A DM without players is like a business without customers. And like any good business, I'd better be able to change if my customers change. I'd also better make sure I don't get too comfortable if my players do stay the same because doing the same old stuff can get old. I dunno, maybe I'm just a neophyte hoping I don't suffer the same fate as getting into a rut where I have such a strong preference for a mode of play that I can't even imagine doing anything else much less attempt it. Here's hoping my ADHD will keep me from getting so attached to a certain playstyle that I can't understand or do anything else. Sorry for the rant, but I felt I needed to say some stuff. I can't imagine not taking the players into account, and the fact that there will be different players than the ones I'm used to means that I need to be flexible both within and without certain comfort zones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top