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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6109689" data-attributes="member: 6681948"><p>Both the desert and the besieging force <em>surround the city <em>we are wanting to explore/interact with/loot/etc</em>. </em>and to get to our goal, we must get past them. Both of them are equally per se relevant.</p><p></p><p></p><p></p><p><em>The desert</em> is the barrier between us and the city. Nomads in the desert could be a relevant aspect to resolving that barrier, or irrelevant. Just like division 2 of the besieging army could be a relevant encounter we must get past, or backdrop scenery as we negotiate with their General or slip by the siege in its entirety. Our entry to the city is an essential preequisite to achieving our goals in the city. The desert and the siege are obstacles to our entry to the city - we need to somehow get past them to achieve that prerequisite. The nomads and the Division are elements of those obstacles which may be scenery, impediments to overcome the obstacle or resources we can leverage to overcome the obstacle. Neither is inherently - much less self-evidently - superior to the other.</p><p></p><p></p><p></p><p>HISTORY LESSON: We do not know how the desert crossing <em>would have</em> played out in @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em>'s game. The GM accepted the centipede solution. The party did not interact with the desert. Only when other GM's suggested that this may not have been a bulletproof solution with 100% success [eg. Celebrim's comment that "I expect none of these issues to present insurrmountable problems to a party, but I do expect the journey to go less than smoothly - however much it may beat walking. I'd also expect that this is a perfect time for intraparty characterization and role play. If you really want to impress me, stay in character as you play out these difficulties." To which Hussar replied:</p><p></p><p></p><p></p><p>As an aside in this regard, I believe it is that statement that creates a perception of a whiny player. </p><p></p><p>hmmm...lost my edit. See below.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6109689, member: 6681948"] Both the desert and the besieging force [I]surround the city [I]we are wanting to explore/interact with/loot/etc[/I]. [/I]and to get to our goal, we must get past them. Both of them are equally per se relevant. [I]The desert[/I] is the barrier between us and the city. Nomads in the desert could be a relevant aspect to resolving that barrier, or irrelevant. Just like division 2 of the besieging army could be a relevant encounter we must get past, or backdrop scenery as we negotiate with their General or slip by the siege in its entirety. Our entry to the city is an essential preequisite to achieving our goals in the city. The desert and the siege are obstacles to our entry to the city - we need to somehow get past them to achieve that prerequisite. The nomads and the Division are elements of those obstacles which may be scenery, impediments to overcome the obstacle or resources we can leverage to overcome the obstacle. Neither is inherently - much less self-evidently - superior to the other. HISTORY LESSON: We do not know how the desert crossing [I]would have[/I] played out in @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I]'s game. The GM accepted the centipede solution. The party did not interact with the desert. Only when other GM's suggested that this may not have been a bulletproof solution with 100% success [eg. Celebrim's comment that "I expect none of these issues to present insurrmountable problems to a party, but I do expect the journey to go less than smoothly - however much it may beat walking. I'd also expect that this is a perfect time for intraparty characterization and role play. If you really want to impress me, stay in character as you play out these difficulties." To which Hussar replied: As an aside in this regard, I believe it is that statement that creates a perception of a whiny player. hmmm...lost my edit. See below. [/QUOTE]
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