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<blockquote data-quote="pemerton" data-source="post: 6110339" data-attributes="member: 42582"><p>In the Burning Wheel thread that some posters on this thread participated in, chaochou made the following comments:</p><p></p><p></p><p></p><p></p><p>This also relates to the distinction that I was drawing and Celebrim deriding upthread, between player-driven and GM-driven.</p><p></p><p>If we take it for granted that the players' goal is to have their PCs engage the city in pursuit of something-or-other, then: if the GM describes a siege outside the city, the GM has described something which the players can leverage in pursuit of their goals - it is a (potential) player resource; whereas if the GM desribes a seemingly endless wasteland, the players have to wait for more from the GM before they have any resource to leverage.</p><p></p><p>That's why I would not particularly care for a GM who put great emphasis on the desert, requiring the playes to engage it as a serious mechanical obstacle that will therefore take up time at the table; whereas a GM who (after the desert has been handwaved) went on to point out the siege sounds more like my sort of GM.</p><p></p><p>I think this is also why many 4e players regard P2 Demon Queen's Enclave as the best of the original (HPE) 4e modules - it sets up a social dynamic that the players can easily turn into a resource.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6110339, member: 42582"] In the Burning Wheel thread that some posters on this thread participated in, chaochou made the following comments: This also relates to the distinction that I was drawing and Celebrim deriding upthread, between player-driven and GM-driven. If we take it for granted that the players' goal is to have their PCs engage the city in pursuit of something-or-other, then: if the GM describes a siege outside the city, the GM has described something which the players can leverage in pursuit of their goals - it is a (potential) player resource; whereas if the GM desribes a seemingly endless wasteland, the players have to wait for more from the GM before they have any resource to leverage. That's why I would not particularly care for a GM who put great emphasis on the desert, requiring the playes to engage it as a serious mechanical obstacle that will therefore take up time at the table; whereas a GM who (after the desert has been handwaved) went on to point out the siege sounds more like my sort of GM. I think this is also why many 4e players regard P2 Demon Queen's Enclave as the best of the original (HPE) 4e modules - it sets up a social dynamic that the players can easily turn into a resource. [/QUOTE]
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