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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6110346" data-attributes="member: 42582"><p>Campbell, I've numbered your list.</p><p></p><p>My answers:</p><p></p><ol> <li data-xf-list-type="ol">No strong view, and no clearly-established practice at my table, but I'd expect both in-character (declaring PC actions)mand out-of-character (talking to other players and/or the GM) efforts to refocus on interesting things.</li> <li data-xf-list-type="ol">No. Time spent at the table should be reflective of player investment, which may often be related to PC effort but not necessarily. In particular, I don't particularly like (and am not especially good at) GMing "PCs vs nature" scenarios - treks, climbs etc, and am always keen on ways that allow the PC effort to be channelled into only modest time required at the table.</li> <li data-xf-list-type="ol">I want the players to send clear signals (formal or informal, in or out of character) about what they want, and as GM then set out to respond to that. I will drop in the occasional "colour" encounter (like the beholder encounter I linked to upthread) but they're a minority of encounters, and when running them I take active steps to engage the players rather than relying on just a sense of duty.</li> <li data-xf-list-type="ol">Characters take priority over setting, which is a means to an end.</li> <li data-xf-list-type="ol">The GM obviously has a big role, and is in a real way first among equals given authority over scene framing plus general expectations at my table, but not absolute priority.</li> </ol></blockquote><p></p>
[QUOTE="pemerton, post: 6110346, member: 42582"] Campbell, I've numbered your list. My answers: [list=1] [*]No strong view, and no clearly-established practice at my table, but I'd expect both in-character (declaring PC actions)mand out-of-character (talking to other players and/or the GM) efforts to refocus on interesting things. [*]No. Time spent at the table should be reflective of player investment, which may often be related to PC effort but not necessarily. In particular, I don't particularly like (and am not especially good at) GMing "PCs vs nature" scenarios - treks, climbs etc, and am always keen on ways that allow the PC effort to be channelled into only modest time required at the table. [*]I want the players to send clear signals (formal or informal, in or out of character) about what they want, and as GM then set out to respond to that. I will drop in the occasional "colour" encounter (like the beholder encounter I linked to upthread) but they're a minority of encounters, and when running them I take active steps to engage the players rather than relying on just a sense of duty. [*]Characters take priority over setting, which is a means to an end. [*]The GM obviously has a big role, and is in a real way first among equals given authority over scene framing plus general expectations at my table, but not absolute priority.[/list] [/QUOTE]
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