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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6110351" data-attributes="member: 42582"><p>[MENTION=177]Umbran[/MENTION], thanks for the reply.</p><p></p><p>Quite a way upthread I was mentioning the significance, to at least some of the issue being discussed in this thread, of "say yes or roll the dice". When that is part of the rules, then "handwaving" through stuff of little thematic significance isn't breaking the rules.</p><p></p><p>I think [MENTION=22779]Hussar[/MENTION] was also getting at this in post 688 upthread, when he was talking about a hand-waving approach in relation to players having the game-mechanically mandated resources.</p><p></p><p>In AD&D 2nd ed and Storyteller rulebooks there was the idea that the GM could suspend or fudge the action resolution rules in the interests of story. At least as I understand it in its BW version, "say yes" is extending this idea out of the realm of the GM into the realm of the whole group, and making it overt rather than secret: so we only engage the action resolution mechanics, as opposed to free roleplaying, when there are thematically significant stakes.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6110351, member: 42582"] [MENTION=177]Umbran[/MENTION], thanks for the reply. Quite a way upthread I was mentioning the significance, to at least some of the issue being discussed in this thread, of "say yes or roll the dice". When that is part of the rules, then "handwaving" through stuff of little thematic significance isn't breaking the rules. I think [MENTION=22779]Hussar[/MENTION] was also getting at this in post 688 upthread, when he was talking about a hand-waving approach in relation to players having the game-mechanically mandated resources. In AD&D 2nd ed and Storyteller rulebooks there was the idea that the GM could suspend or fudge the action resolution rules in the interests of story. At least as I understand it in its BW version, "say yes" is extending this idea out of the realm of the GM into the realm of the whole group, and making it overt rather than secret: so we only engage the action resolution mechanics, as opposed to free roleplaying, when there are thematically significant stakes. [/QUOTE]
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