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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6110446" data-attributes="member: 6681948"><p>As soon as the GM mentions the esert, the players can become proactive - asking questions about it (do they have relevant knowledge skills? Ranger favoured territory? character background?), casting scrying spells (if they have them), sending scouts (if they have them), making plans for their PCs'. Substitute "nomads" for "siege" or "desert", and the same applies.</p><p></p><p></p><p></p><p>But they can somehow force a besieging army to do their bidding. Again, we are back to you being willing to allow the PC's to exercise their creativity to leverage the siege, but not to leverage anything in the desert.</p><p></p><p></p><p></p><p>If that is the way the GM chooses to run things. Maybe they have magical supply lines, so there is no shortage of goods for purchase. JC has postulated a siege where the city is not being damaged; the city might also have magical protections. The siege will colour the encounters in the city to the extent the GM wishes, and no more.</p><p></p><p></p><p></p><p>Again, as much or as little as the GM chooses to colour them. For example, want to buy something? Good luck, there's miles of desert someone would have to travel through to bring those goos in for sale. Want to find a room at the inn? Good luck, parked in the middle of the desert, the city has precious little call for inns. The last one burned down in a fire two years ago and no one has bothered to rebuild.</p><p></p><p>Yup - completely different from being under siege. And we could have the same reasons that these implications don't occur, so again, as much or as little impact as we choose to incorporate.</p><p></p><p></p><p></p><p>Does it really kill all the fun of the game for a player to be bored once in a while? Especially if what bores them greatly engages one or more of the other players? Again, I come back to how bored is the player, and how often does this happen? If, on very rare occasions, a number of players are disengaged, speed the scene along and get to something more interesting. However, if one player is commonly bored by the campaign events, then maybe that player is a poor fit for this campaign.</p><p></p><p></p><p></p><p>Emphasis added. There seems to be an assumption of some posters that players have a hive mind. If most/all the players are bored, there is a problem with the game being run. If one player is bored by aspects of the game that interest the others, the game seems no longer to be the problem.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6110446, member: 6681948"] As soon as the GM mentions the esert, the players can become proactive - asking questions about it (do they have relevant knowledge skills? Ranger favoured territory? character background?), casting scrying spells (if they have them), sending scouts (if they have them), making plans for their PCs'. Substitute "nomads" for "siege" or "desert", and the same applies. But they can somehow force a besieging army to do their bidding. Again, we are back to you being willing to allow the PC's to exercise their creativity to leverage the siege, but not to leverage anything in the desert. If that is the way the GM chooses to run things. Maybe they have magical supply lines, so there is no shortage of goods for purchase. JC has postulated a siege where the city is not being damaged; the city might also have magical protections. The siege will colour the encounters in the city to the extent the GM wishes, and no more. Again, as much or as little as the GM chooses to colour them. For example, want to buy something? Good luck, there's miles of desert someone would have to travel through to bring those goos in for sale. Want to find a room at the inn? Good luck, parked in the middle of the desert, the city has precious little call for inns. The last one burned down in a fire two years ago and no one has bothered to rebuild. Yup - completely different from being under siege. And we could have the same reasons that these implications don't occur, so again, as much or as little impact as we choose to incorporate. Does it really kill all the fun of the game for a player to be bored once in a while? Especially if what bores them greatly engages one or more of the other players? Again, I come back to how bored is the player, and how often does this happen? If, on very rare occasions, a number of players are disengaged, speed the scene along and get to something more interesting. However, if one player is commonly bored by the campaign events, then maybe that player is a poor fit for this campaign. Emphasis added. There seems to be an assumption of some posters that players have a hive mind. If most/all the players are bored, there is a problem with the game being run. If one player is bored by aspects of the game that interest the others, the game seems no longer to be the problem. [/QUOTE]
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