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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6110658" data-attributes="member: 22779"><p>Only important if you feel that it's fine to have fun while the guy sitting next to you hates the game. If that's the way you want to play, no problem. I do not. </p><p></p><p></p><p></p><p>Only a problem if you presume that players will abuse this option. The only reason to hand wave the situation is because someone at the table hates it. It's not, "I will always hate going into the desert", it's "I hate the road blocking that you are doing, can we skip it". The next desert scenario - exploring the desert - is perfectly fine. Again, not a problem.</p><p></p><p></p><p></p><p>Only true if the DM chooses the consequence that is most punishing to the players. There are many, many consequences of any action. Choosing one that is fairly easily bypassed is no less valid than choosing the one that soaks up hours of table time.</p><p></p><p></p><p></p><p>Poor planning by who? By the players or by the DM for trying to force a scenario that one of the players hates? Again, this is a style of sim play that I don't do. I simply don't care. Skipping ahead to the stuff that everyone at the table enjoys is far, far more important than tracking the realities of the scene. To me.</p><p></p><p></p><p></p><p>Why? Why would the players become proactive about the desert? They DON'T WANT TO INTERACT WITH THE DESERT. OTOH, they want to interact with the city. Can you really not see the difference here?</p><p></p><p></p><p></p><p>Yup, the DM has to actively work to make the siege irrelevant. But the desert is irrelevant by the application of one spell. And you don't mind if I make the desert irrelevant by casting Teleport. So, just how important is the desert?</p><p></p><p></p><p></p><p>I don't know about your game, but, if one of my players came away from a session frustrated and bored, I'd certainly consider that a failure on my part as a DM. You are right, the game isn't the problem. It's a single scene. You think that it's perfectly fine for a player to not enjoy the game and should shut up and sit back while the scene plays out, so long as <strong>someone </strong>at the table is enjoying the scene. I do not. If any of my players are bored enough to actually voice a complaint and try to bypass the scene, that's good enough for me. Because I know that my players will only actually speak up when it's gotten to a certain point. They will certainly give things a chance. But, on the rare occasion when someone steps up and says, "Let's skip this", I have zero problems with it.</p><p></p><p>I think it makes the game better when players aren't forced to eat their broccoli out of some sort of misplaced sense of obligation to the table.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6110658, member: 22779"] Only important if you feel that it's fine to have fun while the guy sitting next to you hates the game. If that's the way you want to play, no problem. I do not. Only a problem if you presume that players will abuse this option. The only reason to hand wave the situation is because someone at the table hates it. It's not, "I will always hate going into the desert", it's "I hate the road blocking that you are doing, can we skip it". The next desert scenario - exploring the desert - is perfectly fine. Again, not a problem. Only true if the DM chooses the consequence that is most punishing to the players. There are many, many consequences of any action. Choosing one that is fairly easily bypassed is no less valid than choosing the one that soaks up hours of table time. Poor planning by who? By the players or by the DM for trying to force a scenario that one of the players hates? Again, this is a style of sim play that I don't do. I simply don't care. Skipping ahead to the stuff that everyone at the table enjoys is far, far more important than tracking the realities of the scene. To me. Why? Why would the players become proactive about the desert? They DON'T WANT TO INTERACT WITH THE DESERT. OTOH, they want to interact with the city. Can you really not see the difference here? Yup, the DM has to actively work to make the siege irrelevant. But the desert is irrelevant by the application of one spell. And you don't mind if I make the desert irrelevant by casting Teleport. So, just how important is the desert? I don't know about your game, but, if one of my players came away from a session frustrated and bored, I'd certainly consider that a failure on my part as a DM. You are right, the game isn't the problem. It's a single scene. You think that it's perfectly fine for a player to not enjoy the game and should shut up and sit back while the scene plays out, so long as [B]someone [/B]at the table is enjoying the scene. I do not. If any of my players are bored enough to actually voice a complaint and try to bypass the scene, that's good enough for me. Because I know that my players will only actually speak up when it's gotten to a certain point. They will certainly give things a chance. But, on the rare occasion when someone steps up and says, "Let's skip this", I have zero problems with it. I think it makes the game better when players aren't forced to eat their broccoli out of some sort of misplaced sense of obligation to the table. [/QUOTE]
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