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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6110662" data-attributes="member: 22779"><p>Before reading the spoiler:</p><p></p><p>DM is a douchebag railroader. The players have made their choices pretty clear - the group wants nothing to do with this scenario and wants to go back AND has the means to do so. Oh look, the widget we need to repair the transport just happens to be in this randomly chosen plane that we accidentally landed on. Not a kind of game I want to play in.</p><p> </p><p>[spoiler]Impartial referee GM. He was prepared for either eventuality, and the scene was primarily, in his mind, to let the characters role play and find out more about one another while the GM just sat back and watched. </p><p> </p><p>But the Wizard asked (by note/off stage) whether he could figure out how to sabotage the conveyance in a manner they could likely fix with materials from the city – maybe that lighthouse. Then he made that stunning Knowledge check which, as the GM indicated, was a perfect check <strong>for him</strong> – not for the other players. </p><p> </p><p>GM gets to sit through several sessions of equal parts of wilderness and city exploration and being criticize/bitched at by two of the players for railroading the party into exploring his irrelevant other planar wilderness and city. Until Wizard role plays a pang of conscience when a PC is in great danger, and confesses his actions to the other PC’s, thanks to a player pang of conscience watching the GM get crapped on because of his in character role play.[/spoiler]</p><p> </p><p>Apologies to the script writer from whom I stole and modified this setup. I suspect a few people might recognize it.</p></blockquote><p></p><p>After reading the spoiler:</p><p></p><p>Total douchebag player. Here's a player who absolutely put his fun in front of everyone else's. He KNEW that other players wanted nothing to do with this, but didn't care and went ahead and did whatever it was he wanted to do, despite any other consideration.</p><p></p><p>It's no different than the guy who decides to randomly kill people just because. The wizard player doesn't give a crap about anyone else's fun at the table, and, since the two players are upset enough about the situation to bitch about it, it's pretty clear that they REALLY didn't want to do this.</p><p></p><p>I mean, heck, why not do both? Transport home, do the things that the cleric and fighter need to do, and then come back? How did the wizard player feel about the things that needed to be done back home? Were the things back home going to take signficant table time? As in several sessions worth of time, which is what he just sentenced the other players to by forcing his preferences on the rest of the group?</p><p>[/QUOTE]</p>
[QUOTE="Hussar, post: 6110662, member: 22779"] Before reading the spoiler: DM is a douchebag railroader. The players have made their choices pretty clear - the group wants nothing to do with this scenario and wants to go back AND has the means to do so. Oh look, the widget we need to repair the transport just happens to be in this randomly chosen plane that we accidentally landed on. Not a kind of game I want to play in. [spoiler]Impartial referee GM. He was prepared for either eventuality, and the scene was primarily, in his mind, to let the characters role play and find out more about one another while the GM just sat back and watched. But the Wizard asked (by note/off stage) whether he could figure out how to sabotage the conveyance in a manner they could likely fix with materials from the city – maybe that lighthouse. Then he made that stunning Knowledge check which, as the GM indicated, was a perfect check [B]for him[/B] – not for the other players. GM gets to sit through several sessions of equal parts of wilderness and city exploration and being criticize/bitched at by two of the players for railroading the party into exploring his irrelevant other planar wilderness and city. Until Wizard role plays a pang of conscience when a PC is in great danger, and confesses his actions to the other PC’s, thanks to a player pang of conscience watching the GM get crapped on because of his in character role play.[/spoiler] Apologies to the script writer from whom I stole and modified this setup. I suspect a few people might recognize it.[/QUOTE] After reading the spoiler: Total douchebag player. Here's a player who absolutely put his fun in front of everyone else's. He KNEW that other players wanted nothing to do with this, but didn't care and went ahead and did whatever it was he wanted to do, despite any other consideration. It's no different than the guy who decides to randomly kill people just because. The wizard player doesn't give a crap about anyone else's fun at the table, and, since the two players are upset enough about the situation to bitch about it, it's pretty clear that they REALLY didn't want to do this. I mean, heck, why not do both? Transport home, do the things that the cleric and fighter need to do, and then come back? How did the wizard player feel about the things that needed to be done back home? Were the things back home going to take signficant table time? As in several sessions worth of time, which is what he just sentenced the other players to by forcing his preferences on the rest of the group? [/QUOTE]
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