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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6110758" data-attributes="member: 22779"><p>Yup it would. But now you're inside a city under siege. Now, presuming that the siege has some effect on the city, since, if it didn't and it was life as usual inside the city, why is the city under siege in the first place - that effect is still going to be felt throughout the scenario. Time pressure, possible danger from falling siege stones, shortages, every person in the city who finds out that you can teleport out is going to treat you VERY differently, that sort of thing.</p><p></p><p>Yes, you could make the siege irrelevant, but, you actually have to work to do that. You have to deliberately make the siege not relevant. The desert, OTOH, has no relevance once we're in the city. Why would it? The desert around Las Vegas in no way impacts my ability to gamble in the casino. You would actually have to add stuff to the desert to make it relevant.</p><p></p><p>Plus, no one cares if we make the desert irrelevant by teleporting into the city. That tells me just how important the desert actually is. It's not important at all. No one cares, not one single person in this thread has raised the slightest complaint about the group skipping the desert if they have the rules sanctioned means to do so. IOW, it's not the desert that's actually relevant. It's the resources of the characters. After all, if it was skipping scenes that was the problem, then teleport would be problematic as well.</p><p></p><p>So, since it's perfectly acceptable to skip the desert if I have the in-game resources to do so, what is it about the desert that actually matters? I would argue that the desert actually doesn't matter. It's the perception that the players are getting something for nothing. Look at N'raac's objections above - things about player resources and whatnot. That's the issue here. The whole, "Oh, you're skipping a possible fun scene" is a total red herring. It doesn't matter. If I played a wizard and teleported to the city, you'd be perfectly happy and no fuss, even though, functionally, there is no difference between using a spell and hand waving the travel. The end result is identical. But, because I didn't play through the process, that's the core of the problem.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6110758, member: 22779"] Yup it would. But now you're inside a city under siege. Now, presuming that the siege has some effect on the city, since, if it didn't and it was life as usual inside the city, why is the city under siege in the first place - that effect is still going to be felt throughout the scenario. Time pressure, possible danger from falling siege stones, shortages, every person in the city who finds out that you can teleport out is going to treat you VERY differently, that sort of thing. Yes, you could make the siege irrelevant, but, you actually have to work to do that. You have to deliberately make the siege not relevant. The desert, OTOH, has no relevance once we're in the city. Why would it? The desert around Las Vegas in no way impacts my ability to gamble in the casino. You would actually have to add stuff to the desert to make it relevant. Plus, no one cares if we make the desert irrelevant by teleporting into the city. That tells me just how important the desert actually is. It's not important at all. No one cares, not one single person in this thread has raised the slightest complaint about the group skipping the desert if they have the rules sanctioned means to do so. IOW, it's not the desert that's actually relevant. It's the resources of the characters. After all, if it was skipping scenes that was the problem, then teleport would be problematic as well. So, since it's perfectly acceptable to skip the desert if I have the in-game resources to do so, what is it about the desert that actually matters? I would argue that the desert actually doesn't matter. It's the perception that the players are getting something for nothing. Look at N'raac's objections above - things about player resources and whatnot. That's the issue here. The whole, "Oh, you're skipping a possible fun scene" is a total red herring. It doesn't matter. If I played a wizard and teleported to the city, you'd be perfectly happy and no fuss, even though, functionally, there is no difference between using a spell and hand waving the travel. The end result is identical. But, because I didn't play through the process, that's the core of the problem. [/QUOTE]
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