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You're doing what? Surprising the DM
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<blockquote data-quote="Umbran" data-source="post: 6110938" data-attributes="member: 177"><p>I expect the numbers here are made up, but I'll try to take them as intended - if this is only 1% of the game, why the heck is it such a big deal? </p><p></p><p></p><p></p><p>I'm not sure anyone is failing to understand that. I think perhaps some of the stuff here is sending a mixed message.</p><p></p><p>If you're trying to say, "I thought at this table we had agreed to skip over some stuff, and I was annoyed when we didn't," I expect you'd see no pushback on that.</p><p></p><p>If you're trying to say, "It is generally bad for GMs to skip over stuff when I (or any one player) at the table doesn't want to play it," well, then you'll see some pushback, because there are cases and play-styles where skipping it wouldn't be a good thing. And if such skipping hadn't been part of the general plan when the game started, it isn't really fair to get cheesed off when the GM doesn't take your lead, especially if he's already been put on the spot to change his plan.</p><p></p><p>Simply put, the "a GM should skip" does not broadly generalize - sometimes it holds, sometimes it doesn't. </p><p></p><p></p><p></p><p>Agreed. There is a question here: When do the needs of the many outweigh the needs of the few or the one, and when don't they?</p><p></p><p></p><p></p><p>To be clear, I voiced the "living with the consequences is a valid playstyle" stance.</p><p></p><p>But you do raise a good point, in that just because it isn't the end point you wanted this instant, that doesn't mean what is going to intervene won't be fun. This goes back to the question of who is responsible for buy-in. If this is happening rarely, I would say that this sits in the realm where the player's responsible for his buy-in. If it is happening frequently, to many players, then we're probably moving into the realm where it is the GMs responsibility. If it is happening frequently, but only to one player, then we need to look more closely, and see if it is the GM that ought to change approaches, or maybe the player, or maybe there's just a bad fit and the player should step out - the details matter there.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6110938, member: 177"] I expect the numbers here are made up, but I'll try to take them as intended - if this is only 1% of the game, why the heck is it such a big deal? I'm not sure anyone is failing to understand that. I think perhaps some of the stuff here is sending a mixed message. If you're trying to say, "I thought at this table we had agreed to skip over some stuff, and I was annoyed when we didn't," I expect you'd see no pushback on that. If you're trying to say, "It is generally bad for GMs to skip over stuff when I (or any one player) at the table doesn't want to play it," well, then you'll see some pushback, because there are cases and play-styles where skipping it wouldn't be a good thing. And if such skipping hadn't been part of the general plan when the game started, it isn't really fair to get cheesed off when the GM doesn't take your lead, especially if he's already been put on the spot to change his plan. Simply put, the "a GM should skip" does not broadly generalize - sometimes it holds, sometimes it doesn't. Agreed. There is a question here: When do the needs of the many outweigh the needs of the few or the one, and when don't they? To be clear, I voiced the "living with the consequences is a valid playstyle" stance. But you do raise a good point, in that just because it isn't the end point you wanted this instant, that doesn't mean what is going to intervene won't be fun. This goes back to the question of who is responsible for buy-in. If this is happening rarely, I would say that this sits in the realm where the player's responsible for his buy-in. If it is happening frequently, to many players, then we're probably moving into the realm where it is the GMs responsibility. If it is happening frequently, but only to one player, then we need to look more closely, and see if it is the GM that ought to change approaches, or maybe the player, or maybe there's just a bad fit and the player should step out - the details matter there. [/QUOTE]
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